Commit 0fa1272
committed
File tree
3,154 files changed
+46651
-57553
lines changed- .github
- workflows
- .idea
- runConfigurations
- build-logic
- src/main/kotlin
- org/terasology/gradology
- buildSrc/src/main/kotlin/org/terasology/gradology
- engine-tests
- src
- main
- java/org/terasology
- config/flexible
- engine
- config/flexible
- entitySystem/stubs
- testUtil
- world/propagation
- testUtil
- resources
- test
- java/org/terasology
- config/flexible
- constraints
- internal
- ui
- documentation
- apiScraper
- engine
- module
- subsystem/config
- entitySystem
- metadata
- internal
- fixtures
- i18n
- identity
- storageServiceClient
- input
- logic
- behavior
- characters
- console
- delay
- location
- math
- network
- internal
- particles
- updating
- persistence
- internal
- serializers
- typeHandling
- event
- extensionTypes
- factories
- gson
- mathTypes
- recording
- reflection
- reflect
- registry
- rendering
- animation
- assets/texture
- dag
- nui
- editor
- layers
- ingame/metrics
- mainMenu/savedGames
- widgets/browser/data
- basic
- html
- utilities
- collection
- time
- tree
- world
- Zones
- block
- shape
- chunks
- localChunkProvider
- pipeline
- generation
- facets
- generator
- propagation
- time
- resources/org/terasology/engine/core/module
- Spacey Parent/SourceModuleFixture
- messy-name-directory & $t#f
- engine
- src
- jmh/java/org/terasology/benchmark
- chunks/arrays
- entitySystem
- reflectFactory
- main/java/org/terasology
- audio
- events
- config
- flexible
- constraints
- internal
- engine
- audio
- events
- formats
- nullAudio
- openAL
- staticSound
- streamingSound
- system
- bootstrap
- config
- facade
- flexible
- constraints
- internal
- ui
- context
- internal
- core
- bootstrap
- eventSystem
- internal
- modes
- loadProcesses
- module
- rendering
- paths
- subsystem
- common
- hibernation
- config
- headless
- assets
- device
- mode
- renderer
- lwjgl
- openvr
- rendering
- entitySystem
- entity
- internal
- lifecycleEvents
- event
- internal
- metadata
- prefab
- internal
- sectors
- systems
- internal
- game
- i18n
- assets
- identity
- storageServiceClient
- input
- binds
- general
- interaction
- inventory
- movement
- cameraTarget
- events
- internal
- lwjgl
- logic
- actions
- afk
- ai
- autoCreate
- behavior
- actions
- conditions
- asset
- core
- nui
- characters
- events
- interactions
- chat
- clipboard
- common
- lifespan
- config
- console
- commandSystem
- adapter
- annotations
- exceptions
- commands
- suggesters
- ui
- debug
- delay
- health
- inventory
- events
- location
- nameTags
- notifications
- permission
- players
- event
- selection
- spawner
- time
- math
- modes
- loadProcesses
- module
- rendering
- monitoring
- chunk
- gui
- impl
- network
- events
- exceptions
- internal
- pipelineFactory
- serialization
- particles
- components
- affectors
- generators
- events
- functions
- affectors
- generators
- rendering
- updating
- persistence
- internal
- serializers
- typeHandling
- extensionTypes
- factories
- gson
- mathTypes
- protobuf
- reflection
- physics
- bullet
- shapes
- components
- shapes
- engine
- events
- shapes
- recording
- reflection
- copy/strategy
- reflect
- registry
- rendering
- animation
- assets
- animation
- atlas
- font
- material
- mesh
- shader
- skeletalmesh
- texture
- subtexture
- backdrop
- cameras
- dag
- dependencyConnections
- nodes
- stateChanges
- gltf
- deserializers
- model
- iconmesh
- logic
- nui
- animation
- asset
- contextMenu
- editor
- binds
- layers
- systems
- utils
- internal
- layers
- hud
- ingame
- metrics
- mainMenu
- advancedGameSetupScreen
- gameDetailsScreen
- inputSettings
- loadingScreen
- moduleDetailsScreen
- preview
- savedGames
- settings
- videoSettings
- layouts
- skin
- widgets
- browser
- data
- basic
- flow
- html
- basic
- list
- ui
- style
- testScreens
- types
- object
- opengl
- fbms
- openvrprovider
- primitives
- world
- selection
- viewDistance
- subsystem
- common
- headless
- mode
- telemetry
- logstash
- metrics
- unicode
- utilities
- collection
- concurrency
- download
- gson
- modifiable
- procedural
- random
- reflection
- subscribables
- time
- tree
- version
- world
- block
- entity
- damage
- neighbourUpdate
- placement
- family
- internal
- items
- loader
- regions
- shapes
- sounds
- structure
- tiles
- typeEntity
- chunks
- blockdata
- deflate
- event
- internal
- localChunkProvider
- pipeline
- stages
- remoteChunkProvider
- generation
- facets
- base
- impl
- generator
- internal
- plugin
- internal
- propagation
- light
- selection
- event
- sun
- time
- viewer
- color
- layers
- engine
- picker
- zones
- entitySystem
- entity
- lifecycleEvents
- event
- internal
- metadata
- prefab
- internal
- systems
- i18n
- assets
- identity/storageServiceClient
- input
- binds
- general
- interaction
- inventory
- movement
- cameraTarget
- events
- internal
- logic
- actions
- afk
- ai
- autoCreate
- behavior
- actions
- conditions
- asset
- core
- nui
- characters
- events
- interactions
- chat
- clipboard
- common
- lifespan
- config
- console
- commandSystem
- adapter
- annotations
- exceptions
- commands
- suggesters
- ui
- debug
- delay
- health
- inventory
- events
- location
- nameTags
- notifications
- permission
- players
- event
- selection
- spawner
- time
- math
- monitoring
- network
- events
- internal
- particles/functions/generators
- persistence
- serializers
- typeHandling
- extensionTypes
- factories
- gson
- mathTypes
- physics
- bullet/shapes
- components
- shapes
- events
- shapes
- recording
- reflection
- copy/strategy
- registry
- rendering
- animation
- assets
- animation
- atlas
- font
- material
- mesh
- shader
- skeletalmesh
- texture
- subtexture
- backdrop
- cameras
- dag
- dependencyConnections
- nodes
- stateChanges
- gltf
- deserializers
- model
- logic
- nui
- animation
- asset
- contextMenu
- editor
- binds
- layers
- systems
- internal
- layers
- hud
- ingame
- metrics
- mainMenu
- advancedGameSetupScreen
- gameDetailsScreen
- inputSettings
- preview
- savedGames
- settings
- videoSettings
- skin
- widgets
- browser
- data
- basic
- flow
- html
- basic
- list
- ui
- style
- opengl
- fbms
- openvrprovider
- primitives
- world
- viewDistance
- utilities
- collection
- concurrency
- download
- gson
- procedural
- random
- subscribables
- time
- tree
- world
- block
- entity
- damage
- neighbourUpdate
- placement
- family
- internal
- items
- loader
- regions
- shapes
- sounds
- structure
- tiles
- typeEntity
- chunks
- blockdata
- deflate
- event
- internal
- localChunkProvider
- pipeline
- stages
- remoteChunkProvider
- generation
- facets
- base
- generator
- internal
- plugin
Some content is hidden
Large Commits have some content hidden by default. Use the searchbox below for content that may be hidden.
3,154 files changed
+46651
-57553
lines changed| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
| 1 | + | |
| 2 | + | |
| 3 | + | |
| 4 | + | |
| 5 | + | |
| 6 | + | |
| 7 | + | |
| 8 | + | |
| 9 | + | |
| 10 | + | |
| 11 | + | |
| 12 | + | |
| 13 | + | |
| 14 | + | |
| 15 | + | |
| 16 | + | |
| 17 | + | |
| 18 | + | |
| 19 | + | |
| 20 | + | |
| 21 | + | |
| 22 | + | |
| 23 | + | |
| 24 | + | |
| 25 | + | |
| 26 | + | |
| 27 | + | |
| 28 | + | |
| 29 | + | |
| 30 | + | |
| 31 | + | |
| 32 | + | |
| 33 | + | |
| 34 | + | |
| 35 | + | |
| 36 | + | |
| 37 | + | |
| 38 | + | |
| 39 | + | |
| 40 | + | |
| 41 | + | |
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
| 1 | + | |
| 2 | + | |
| 3 | + | |
| 4 | + | |
| 5 | + | |
| 6 | + | |
| 7 | + | |
| 8 | + | |
| 9 | + | |
| 10 | + | |
| 11 | + | |
| 12 | + | |
| 13 | + | |
| 14 | + | |
| 15 | + | |
| 16 | + | |
| 17 | + | |
| 18 | + | |
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.
Lines changed: 1 addition & 1 deletion
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.
0 commit comments