Hi everyone, I'm developing a lightweight PvP texture pack for Minecraft Bedrock (focused on mobile/low-end PC). The pack only contains a textures folder (items, blocks, entity) and a custom ui folder.However, when activating the pack and loading a world, the game gets stuck on the loading screen at 100% (infinite loading loop).Device testing: Android (v1.21.130) and low-end PC (v1.26.33).Manifest syntax used (Format 1):
the Manifest.json CODE
{
"format_version": 1,
"header": {
"description": "SQUARE PVP",
"name": "SQUARE PvP by coby",
"uuid": "2a9b4c6e-8d1f-4a3b-9c2e-7f6b5a4d3c2b",
"version":,
"min_engine_version": [1, 12, 1]
},
"modules": [
manifest.json
manifest.json
{
"description": "SQUARE PVP",
"type": "resources",
"uuid": "9f8e7d6c-5b4a-3f2e-1d0c-9b8a7f6e5d4c",
"version": [1, 0, 0]
}
]
}
What I've tried: Cleared Minecraft cache, deleted unused asset folders (sounds, animations, models), verified image extensions (.png 32-bit), and tested on a flat creative world. Other packs like Dime16x load perfectly.Could this be a bug related to the custom ui json files caching incorrectly on Bedrock, or is there a hidden dependency I missed when stripping the vanilla template? Thanks!
Hi everyone, I'm developing a lightweight PvP texture pack for Minecraft Bedrock (focused on mobile/low-end PC). The pack only contains a textures folder (items, blocks, entity) and a custom ui folder.However, when activating the pack and loading a world, the game gets stuck on the loading screen at 100% (infinite loading loop).Device testing: Android (v1.21.130) and low-end PC (v1.26.33).Manifest syntax used (Format 1):
the Manifest.json CODE
{
"format_version": 1,
"header": {
"description": "SQUARE PVP",
"name": "SQUARE PvP by coby",
"uuid": "2a9b4c6e-8d1f-4a3b-9c2e-7f6b5a4d3c2b",
"version":,
"min_engine_version": [1, 12, 1]
},
"modules": [
manifest.json
manifest.json
}
What I've tried: Cleared Minecraft cache, deleted unused asset folders (sounds, animations, models), verified image extensions (.png 32-bit), and tested on a flat creative world. Other packs like Dime16x load perfectly.Could this be a bug related to the custom ui json files caching incorrectly on Bedrock, or is there a hidden dependency I missed when stripping the vanilla template? Thanks!