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We can create Panda3D txo files for textures using Texture.write('name.txo'). We should add an option to convert textures to txo and to compress textures. Panda3D's texture class will automatically pick an appropriate compression format based on number of channels when using Texture.set_compression(Texture.CM_on). However, we will need to handle switching to CM_rgtc if we detect the texture is used for normal maps.