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| 1 | +// |
| 2 | +// M13ProgressViewRadiative.m |
| 3 | +// M13ProgressSuite |
| 4 | +// |
| 5 | +// Created by Brandon McQuilkin on 3/13/14. |
| 6 | +// Copyright (c) 2014 Brandon McQuilkin. All rights reserved. |
| 7 | +// |
| 8 | + |
| 9 | +#import "M13ProgressViewRadiative.h" |
| 10 | +#import <QuartzCore/QuartzCore.h> |
| 11 | + |
| 12 | +@interface M13ProgressViewRadiative () |
| 13 | + |
| 14 | +/**The start progress for the progress animation.*/ |
| 15 | +@property (nonatomic, assign) CGFloat animationFromValue; |
| 16 | +/**The end progress for the progress animation.*/ |
| 17 | +@property (nonatomic, assign) CGFloat animationToValue; |
| 18 | +/**The start time interval for the animaiton.*/ |
| 19 | +@property (nonatomic, assign) CFTimeInterval animationStartTime; |
| 20 | +/**Link to the display to keep animations in sync.*/ |
| 21 | +@property (nonatomic, strong) CADisplayLink *displayLink; |
| 22 | + |
| 23 | +@end |
| 24 | + |
| 25 | +@implementation M13ProgressViewRadiative |
| 26 | +{ |
| 27 | + NSMutableArray *ripplePaths; |
| 28 | +} |
| 29 | + |
| 30 | +- (id)init |
| 31 | +{ |
| 32 | + self = [super init]; |
| 33 | + if (self) { |
| 34 | + [self setup]; |
| 35 | + } |
| 36 | + return self; |
| 37 | +} |
| 38 | + |
| 39 | +- (id)initWithFrame:(CGRect)frame |
| 40 | +{ |
| 41 | + self = [super initWithFrame:frame]; |
| 42 | + if (self) { |
| 43 | + [self setup]; |
| 44 | + } |
| 45 | + return self; |
| 46 | +} |
| 47 | + |
| 48 | +- (id)initWithCoder:(NSCoder *)aDecoder |
| 49 | +{ |
| 50 | + self = [super initWithCoder:aDecoder]; |
| 51 | + if (self) { |
| 52 | + [self setup]; |
| 53 | + } |
| 54 | + return self; |
| 55 | +} |
| 56 | + |
| 57 | +- (void)setup |
| 58 | +{ |
| 59 | + //Set own background color |
| 60 | + self.backgroundColor = [UIColor clearColor]; |
| 61 | + self.clipsToBounds = YES; |
| 62 | + |
| 63 | + //Set defauts |
| 64 | + self.animationDuration = 1.0; |
| 65 | + _originationPoint = CGPointMake(0.5, 0.5); |
| 66 | + self.numberOfRipples = 10; |
| 67 | + self.shape = M13ProgressViewRadiativeShapeCircle; |
| 68 | + _rippleWidth = 1.0; |
| 69 | + _ripplesRadius = 20; |
| 70 | + _pulseWidth = 5; |
| 71 | + _progressOutwards = YES; |
| 72 | + |
| 73 | + //Set default colors |
| 74 | + self.primaryColor = [UIColor colorWithRed:0 green:122/255.0 blue:1.0 alpha:1.0]; |
| 75 | + self.secondaryColor = [UIColor colorWithRed:181/255.0 green:182/255.0 blue:183/255.0 alpha:1.0]; |
| 76 | +} |
| 77 | + |
| 78 | +#pragma mark Setters |
| 79 | + |
| 80 | +- (void)setOriginationPoint:(CGPoint)originationPoint |
| 81 | +{ |
| 82 | + _originationPoint = originationPoint; |
| 83 | + [self setNeedsLayout]; |
| 84 | + [self setNeedsDisplay]; |
| 85 | +} |
| 86 | + |
| 87 | +- (void)setRipplesRadius:(CGFloat)ripplesRadius |
| 88 | +{ |
| 89 | + _ripplesRadius = ripplesRadius; |
| 90 | + [self setNeedsLayout]; |
| 91 | + [self setNeedsDisplay]; |
| 92 | +} |
| 93 | + |
| 94 | +- (void)setNumberOfRipples:(NSUInteger)numberOfRipples |
| 95 | +{ |
| 96 | + _numberOfRipples = numberOfRipples; |
| 97 | + [self setNeedsLayout]; |
| 98 | + [self setNeedsDisplay]; |
| 99 | +} |
| 100 | + |
| 101 | +- (void)setRippleWidth:(CGFloat)rippleWidth |
| 102 | +{ |
| 103 | + _rippleWidth = rippleWidth; |
| 104 | + for (UIBezierPath *path in ripplePaths) { |
| 105 | + path.lineWidth = _rippleWidth; |
| 106 | + } |
| 107 | + [self setIndeterminate:self.indeterminate]; |
| 108 | +} |
| 109 | + |
| 110 | +- (void)setShape:(M13ProgressViewRadiativeShape)shape |
| 111 | +{ |
| 112 | + _shape = shape; |
| 113 | + [self setNeedsLayout]; |
| 114 | + [self setNeedsDisplay]; |
| 115 | +} |
| 116 | + |
| 117 | +- (void)setPulseWidth:(NSUInteger)pulseWidth |
| 118 | +{ |
| 119 | + _pulseWidth = pulseWidth; |
| 120 | + self.indeterminate = self.indeterminate; |
| 121 | +} |
| 122 | + |
| 123 | +- (void)setProgressOutwards:(BOOL)progressOutwards |
| 124 | +{ |
| 125 | + _progressOutwards = progressOutwards; |
| 126 | + [self setNeedsDisplay]; |
| 127 | +} |
| 128 | + |
| 129 | +- (void)setPrimaryColor:(UIColor *)primaryColor |
| 130 | +{ |
| 131 | + [super setPrimaryColor:primaryColor]; |
| 132 | + [self setNeedsDisplay]; |
| 133 | +} |
| 134 | + |
| 135 | +- (void)setSecondaryColor:(UIColor *)secondaryColor |
| 136 | +{ |
| 137 | + [super setSecondaryColor:secondaryColor]; |
| 138 | + [self setNeedsDisplay]; |
| 139 | +} |
| 140 | + |
| 141 | +#pragma mark animations |
| 142 | + |
| 143 | +- (void)setProgress:(CGFloat)progress animated:(BOOL)animated |
| 144 | +{ |
| 145 | + if (animated == NO) { |
| 146 | + if (_displayLink) { |
| 147 | + //Kill running animations |
| 148 | + [_displayLink removeFromRunLoop:[NSRunLoop mainRunLoop] forMode:NSRunLoopCommonModes]; |
| 149 | + _displayLink = nil; |
| 150 | + } |
| 151 | + [super setProgress:progress animated:NO]; |
| 152 | + [self setNeedsDisplay]; |
| 153 | + } else { |
| 154 | + _animationStartTime = CACurrentMediaTime(); |
| 155 | + _animationFromValue = self.progress; |
| 156 | + _animationToValue = progress; |
| 157 | + if (!_displayLink) { |
| 158 | + //Create and setup the display link |
| 159 | + [self.displayLink removeFromRunLoop:NSRunLoop.mainRunLoop forMode:NSRunLoopCommonModes]; |
| 160 | + self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(animateProgress:)]; |
| 161 | + [self.displayLink addToRunLoop:NSRunLoop.mainRunLoop forMode:NSRunLoopCommonModes]; |
| 162 | + } /*else { |
| 163 | + //Reuse the current display link |
| 164 | + }*/ |
| 165 | + } |
| 166 | +} |
| 167 | + |
| 168 | +- (void)animateProgress:(CADisplayLink *)displayLink |
| 169 | +{ |
| 170 | + dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{ |
| 171 | + CGFloat dt = (displayLink.timestamp - _animationStartTime) / self.animationDuration; |
| 172 | + if (dt >= 1.0) { |
| 173 | + //Order is important! Otherwise concurrency will cause errors, because setProgress: will detect an animation in progress and try to stop it by itself. Once over one, set to actual progress amount. Animation is over. |
| 174 | + [self.displayLink removeFromRunLoop:NSRunLoop.mainRunLoop forMode:NSRunLoopCommonModes]; |
| 175 | + self.displayLink = nil; |
| 176 | + dispatch_async(dispatch_get_main_queue(), ^{ |
| 177 | + [super setProgress:_animationToValue animated:NO]; |
| 178 | + [self setNeedsDisplay]; |
| 179 | + }); |
| 180 | + return; |
| 181 | + } |
| 182 | + |
| 183 | + dispatch_async(dispatch_get_main_queue(), ^{ |
| 184 | + //Set progress |
| 185 | + [super setProgress:_animationFromValue + dt * (_animationToValue - _animationFromValue) animated:YES]; |
| 186 | + [self setNeedsDisplay]; |
| 187 | + }); |
| 188 | + |
| 189 | + }); |
| 190 | +} |
| 191 | + |
| 192 | +- (void)setIndeterminate:(BOOL)indeterminate |
| 193 | +{ |
| 194 | + [super setIndeterminate:indeterminate]; |
| 195 | + //Need animation |
| 196 | +} |
| 197 | + |
| 198 | +#pragma mark Layout |
| 199 | + |
| 200 | +- (void)layoutSubviews |
| 201 | +{ |
| 202 | + [super layoutSubviews]; |
| 203 | + //Create the paths to draw the ripples |
| 204 | + ripplePaths = [NSMutableArray array]; |
| 205 | + for (int i = 0; i < _numberOfRipples - 1; i++) { |
| 206 | + if (_shape == M13ProgressViewRadiativeShapeCircle) { |
| 207 | + //If circular |
| 208 | + UIBezierPath *path = [UIBezierPath bezierPath]; |
| 209 | + //Calculate the radius |
| 210 | + CGFloat radius = _ripplesRadius * ((float)i / (float)(_numberOfRipples - 1)); |
| 211 | + //Draw the arc |
| 212 | + [path moveToPoint:CGPointMake((_originationPoint.x * self.bounds.size.width)+ radius, _originationPoint.y * self.bounds.size.height)]; |
| 213 | + [path addArcWithCenter:CGPointMake(self.bounds.size.width * _originationPoint.x, self.bounds.size.height * _originationPoint.y) radius:radius startAngle:0.0 endAngle:(2 * M_PI) clockwise:YES]; |
| 214 | + //Set the width |
| 215 | + path.lineWidth = _rippleWidth; |
| 216 | + [ripplePaths addObject:path]; |
| 217 | + } else if (_shape == M13ProgressViewRadiativeShapeSquare) { |
| 218 | + //If square |
| 219 | + CGFloat radius = _ripplesRadius * ((float)i / (float)(_numberOfRipples - 1)); |
| 220 | + CGFloat delta = radius * (1 / sqrtf(2)); |
| 221 | + UIBezierPath *path = [UIBezierPath bezierPathWithRect:CGRectMake((_originationPoint.x * self.bounds.size.width) - delta, (_originationPoint.y * self.bounds.size.height) - delta, delta * 2, delta * 2)]; |
| 222 | + path.lineWidth = _rippleWidth; |
| 223 | + [ripplePaths addObject:path]; |
| 224 | + } |
| 225 | + } |
| 226 | +} |
| 227 | + |
| 228 | +#pragma mark Drawing |
| 229 | + |
| 230 | +- (void)drawRect:(CGRect)rect |
| 231 | +{ |
| 232 | + [super drawRect:rect]; |
| 233 | + //Get the current context |
| 234 | + CGContextRef context = UIGraphicsGetCurrentContext(); |
| 235 | + //For each of the paths draw it in the view. |
| 236 | + NSEnumerator *enumerator; |
| 237 | + if (_progressOutwards) { |
| 238 | + enumerator = [ripplePaths objectEnumerator]; |
| 239 | + } else { |
| 240 | + enumerator = [ripplePaths reverseObjectEnumerator]; |
| 241 | + } |
| 242 | + |
| 243 | + UIBezierPath *path; |
| 244 | + int i = 0; |
| 245 | + int indexOfLastFilledPath = ceilf(self.progress * (float)_numberOfRipples); |
| 246 | + while ((path = [enumerator nextObject])) { |
| 247 | + //Set the path's color |
| 248 | + if (!self.indeterminate) { |
| 249 | + //Show progress |
| 250 | + if (i <= indexOfLastFilledPath && self.progress != 0) { |
| 251 | + //Highlighted |
| 252 | + CGContextSetStrokeColorWithColor(context, self.primaryColor.CGColor); |
| 253 | + CGContextAddPath(context, path.CGPath); |
| 254 | + CGContextStrokePath(context); |
| 255 | + } else { |
| 256 | + //Not highlighted |
| 257 | + CGContextSetStrokeColorWithColor(context, self.secondaryColor.CGColor); |
| 258 | + CGContextAddPath(context, path.CGPath); |
| 259 | + CGContextStrokePath(context); |
| 260 | + } |
| 261 | + i++; |
| 262 | + } else { |
| 263 | + //Indeterminate |
| 264 | + |
| 265 | + } |
| 266 | + } |
| 267 | +} |
| 268 | + |
| 269 | +@end |
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