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Copy pathSpeedrunUtils.csproj
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50 lines (43 loc) · 1.64 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net46</TargetFramework>
<AssemblyName>SpeedrunUtils</AssemblyName>
<Description>QOL improvements for BRC speedrunning.</Description>
<Version>1.7.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<Platforms>AnyCPU;x64</Platforms>
<Authors>Loomeh</Authors>
<PackageId>brc.loomeh.speedrunutils</PackageId>
<Product>SpeedrunUtils</Product>
<Title>SpeedrunUtils</Title>
<AssemblyVersion>1.7.0</AssemblyVersion>
</PropertyGroup>
<ItemGroup>
<None Remove="Screenshot.png" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="UnityEngine.Modules" Version="2021.03.27" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>Assembly-CSharp.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Include="Unity.TextMeshPro">
<HintPath>TextMeshPro.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine.UI">
<HintPath>UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
</Project>