Hi, was looking for an email address and couldn't find any other way to contact you, sorry to make this an "issue"
I've been interested in meshing 3d fractals and most come with a distance function that's only valid outside the isosurface. On top of this, the distance function only dictates a safe step distance, not an exact distance to the isosurface (conducive to ray marching). I wrote a strange marching cubes implementation that iteratively carves out the space outside of the surface using these distance estimators, but the vertex count is enormous.
I was curious if there might be a way to get a distance function I described to work with your manifold dual contouring implementation, not sure what a QEF for this might look like.
Thanks!
Hi, was looking for an email address and couldn't find any other way to contact you, sorry to make this an "issue"
I've been interested in meshing 3d fractals and most come with a distance function that's only valid outside the isosurface. On top of this, the distance function only dictates a safe step distance, not an exact distance to the isosurface (conducive to ray marching). I wrote a strange marching cubes implementation that iteratively carves out the space outside of the surface using these distance estimators, but the vertex count is enormous.
I was curious if there might be a way to get a distance function I described to work with your manifold dual contouring implementation, not sure what a QEF for this might look like.
Thanks!