Weapon in 192 #77
Replies: 10 comments 7 replies
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The body would be the same for 192 as it is for 128. The difference is that you'd have to adjust the position more for 192 animations. I haven't yet worked with these animations in a game project, so I wouldn't know the exact offsets. However, all the "oversized" animations still work on the same bodies. The body sizes don't change, its just that the weapon animations may have larger or smaller sizes. LPC is an open source style of asset. While there is a "loose" standard, there's often many different standards being used by different artists. The artists who designed the long sword wanted a much longer sword swing, so whoever added the sword animation to this editor had to adjust the animations to compensate. Anyway, like I said... you basically just need to alter the offset of the sword when its a 192 frame compared to the 128 frame. I don't know what those offsets are myself. |
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Translated by Google Translate No the gaps of the 192 weapons are much too big compared to the slash animation, for the 128 I think it is only luck and that they are not made to be displayed on the slash animation, When you select a 192 weapon like the long sword it appears 3 more animations,
The problem is that it only displays the orque when you select the long sword, When you select Translated by Google Translate |
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I think I understand. One thing you can do is "Export to JSON" and paste the results from the clipboard. It will show links to each of the layers used. |
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Can we download the sources of the spriteSheets ? |
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I can only upload one image at a time otherwise it tells me "File uploads require push access to this repository." |
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upload files to spritesheets folder |
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I confused upload and download, I want to download |
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Thanks I should be able to manage with this by doing layers upon layers. |
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Hello, Sorry it's me who made a mistake in my code I put 196 instead of 192 which gave offsets, |
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yeah there are great sticks for magicians |
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text translated by google translate
Hello, I'm having fun developing a game in monogame using the images generated by the Universal LPC Spritesheet Generator.
I use the generator sheet by sheet for the player character.
So I create a spritesheet of a body then with monogame I put armor and a weapon on it, which allows me to change armor or weapon at will in my game.
My problem is that with 192 weapons like the long sword
I don't know which body to superimpose them on, with 128 weapons I superimpose them on the slash animation like the simple sword.
to have the bodies of the 192 on the generator you have to activate a 192 weapon and therefore it is also displayed on the body while I want the images separate.
I have not found an option to display the images of the 192 animation without displaying the weapons.
is this possible?
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