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Copy pathlocalization.lua
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17 lines (17 loc) · 1.13 KB
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AdaptLocal =
{
VERSION = "version",
SLASHBLURB = "Adapt options are now in the Interface Options panels. Hit ESC to game menu, then Interface->Addons->Adapt.",
SQUAREOPTLABEL = "Square Portraits",
SQUAREOPTTOOLTIP = "The default UI puts portraits within round borders. Check this if you use an addon to handle portraits as square frames.",
BACKOPTLABEL = "Transparent Background",
BACKOPTTOOLTIP = "Check this to remove the color background to portraits.",
MODELOPTLABEL = "Full Model (disabled)",
MODELOPTTOOLTIP = "Check this to show full models in portraits instead of only head shots.",
BACKCOLORLABEL = "Class background color (disabled)",
BACKCOLORTOOLTIP = "Use class color for portrait background (reload needed)",
OPTSUBTEXT = "This addon changes all static portraits to animated models.",
OPTLISTDESC = "If you do not want to animate a portrait, put an \124TInterface\\RAIDFRAME\\ReadyCheck-NotReady:16\124t beside its portrait name below. Changes below require a reload.",
OPTLISTHEADER = "Known portrait textures",
RELOAD = "Changes were made to Adapt's settings that require reload.\n\nDo you want to reload the UI now?",
}