Describe the bug 💬
UnityGLTF can't detect all existing model bones with simple names while FBX importer can detect all bones using the same model.
First, I experience this problem when I was converting my FBX models to GLTF. Then, using the new feature I implemented (via this PR I discovered that UnityGLTF can indeed detect only 16 of existing 52 model bones which FBX importer has no problem with.
This is how it looks when the model is imported as FBX:

And this is how it looks when it's imported as GLTF:

Steps to reproduce 🔢
I'm attaching Blender, FBX and GLB files so anyone can repro the issue (You may need to use the feature I implemented in the mentioned PR above).
Files to reproduce the issue ♻
Model.zip
Editor Version 🎲
Other (Provide details below)
Render Pipeline and version
Not relevant
UnityGLTF Version
2.16.1
Operating System 👩💻
Windows
When does this problem happen?
Additional Info 📜
No response
Validations 🩹