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menu.lua
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175 lines (139 loc) · 4.49 KB
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function OnLoadingScreen(missionCollaborators, missionInfo, missionDynamicInfo, loadingScreen)
local modName = Utils.getModNameAndBaseDirectory(missionInfo.scriptFilename)
source(missionInfo.scriptFilename, modName)
if modName ~= nil and ClassUtil.getClassModName(missionInfo.scriptClass) ~= modName then
print("Error: mission class " .. missionInfo.scriptClass .. " does not match expected mod name " .. modName)
OnInGameMenuMenu()
return
end
local missionClass = ClassUtil.getClassObject(missionInfo.scriptClass)
if missionClass ~= nil then
g_asyncTaskManager:addTask(function ()
if g_server == nil and g_client == nil then
return
end
g_currentMission = missionClass.new(missionInfo.baseDirectory, nil, missionCollaborators)
g_masterServerConnection:setCallbackTarget(g_currentMission)
end)
g_asyncTaskManager:addTask(function ()
if g_server == nil and g_client == nil then
return
end
g_currentMission:initialize()
g_currentMission:setLoadingScreen(loadingScreen)
end)
g_asyncTaskManager:addTask(function ()
if g_server == nil and g_client == nil then
return
end
g_currentMission:setMissionInfo(missionInfo, missionDynamicInfo)
end)
else
print("Error: mission class " .. missionInfo.scriptClass .. " could not be found.")
OnInGameMenuMenu()
return
end
g_asyncTaskManager:addTask(function ()
if g_server == nil and g_client == nil then
return
end
if not g_currentMission.cancelLoading then
if missionDynamicInfo.isMultiplayer then
if missionDynamicInfo.isClient then
g_client:setNetworkListener(g_currentMission)
g_client:start(missionDynamicInfo.serverAddress, missionDynamicInfo.serverPort, missionDynamicInfo.relayHeader)
g_masterServerConnection:disconnectFromMasterServer()
else
g_server:setNetworkListener(g_currentMission)
g_client:setNetworkListener(g_currentMission)
end
else
g_server:setNetworkListener(g_currentMission)
g_client:setNetworkListener(g_currentMission)
g_server:startLocal()
end
if g_server ~= nil then
g_server:init()
end
if not missionDynamicInfo.isMultiplayer or not missionDynamicInfo.isClient then
g_client:startLocal()
end
end
end)
end
function OnInGameMenuMenu(goToSignIn, wasNetworkError)
saveReadSavegameFinish("", nil)
startFrameRepeatMode()
setPresenceMode(PresenceModes.PRESENCE_IDLE)
if g_currentMission ~= nil then
g_currentMission.cancelLoading = true
end
cancelAllStreamedI3DFiles()
cancelAllStreamedI3DFiles()
g_asyncTaskManager:flushAllTasks()
g_asyncTaskManager:flushAllTasks()
setStreamLowPriorityI3DFiles(true)
if g_currentMission ~= nil and g_currentMission.missionDynamicInfo ~= nil and g_currentMission.missionDynamicInfo.isMultiplayer then
netSetIsEventProcessingEnabled(true)
end
g_masterServerConnection:disconnectFromMasterServer()
g_masterServerConnection:setCallbackTarget(nil)
if g_client ~= nil then
g_client:stop()
end
if g_server ~= nil then
g_server:stop()
end
local isCareer = false
local goToMainMenu = false
if g_currentMission ~= nil then
if g_currentMission.missionInfo ~= nil then
isCareer = g_currentMission.missionInfo:isa(FSCareerMissionInfo)
if g_currentMission.missionInfo:isa(FSCareerMissionInfo) then
isCareer = false
if false then
isCareer = true
end
end
end
else
goToMainMenu = true
end
if g_currentMission ~= nil then
g_gui:showGui("")
g_currentMission:delete()
end
g_currentMission = nil
g_server = nil
g_client = nil
g_connectionManager:shutdownAll()
g_i3DManager:clearEntireSharedI3DFileCache(g_isDevelopmentVersion)
g_mpLoadingScreen:unloadGameRelatedData()
if g_createGameScreen ~= nil then
g_createGameScreen:removePortMapping()
end
g_gameStateManager:setGameState(GameState.MENU_MAIN)
forceEndFrameRepeatMode()
if wasNetworkError and GS_PLATFORM_PLAYSTATION then
ConnectionFailedDialog.showMasterServerConnectionFailedReason(MasterServerConnection.FAILED_CONNECTION_LOST, "MainScreen")
elseif isCareer then
local restartScreen = RestartManager.START_SCREEN_MAIN
if goToSignIn then
restartScreen = RestartManager.START_SCREEN_GAMEPAD_SIGNIN
end
RestartManager:setStartScreen(restartScreen)
doRestart(false, "")
return
elseif not goToMainMenu then
g_gameSettings:saveToXMLFile(g_savegameXML)
if goToSignIn then
g_gui:showGui("GamepadSigninScreen")
else
g_gui:showGui("MainScreen")
end
else
g_gui:showGui("MainScreen")
end
g_inputBinding:setShowMouseCursor(true)
simulatePhysics(false)
end