I store a u64 for a player's SteamID in my table.
Running spacetime sql card "SELECT * FROM players" gives me:
| steam_id |
name |
state |
| 76561198243149168 |
"123" |
(Offline = ()) |
Running the same in https://stdb-admin.jlavocat.eu/sql I get:
As you can see, the u64 value is off by 2. I imagine this is some weird js stuff, all clients (written in rust) get the correct values from the db, only the admin which I use to inspect the table contents is off. The same issue happens in the Explorer tab of the page.
Logging in the console gives the correct value (probably because it is a string, not a number):
When looking at the network console, I can confirm the value returned by the DB is:

I store a u64 for a player's SteamID in my table.
Running
spacetime sql card "SELECT * FROM players"gives me:Running the same in https://stdb-admin.jlavocat.eu/sql I get:
As you can see, the u64 value is off by 2. I imagine this is some weird js stuff, all clients (written in rust) get the correct values from the db, only the admin which I use to inspect the table contents is off. The same issue happens in the Explorer tab of the page.
Logging in the console gives the correct value (probably because it is a string, not a number):
When looking at the network console, I can confirm the value returned by the DB is: