# @HitMiss ## Description This trigger fires when a character is about to miss a combat swing. Fires on: * [Characters](Characters.md) ## References The following object references are explicitly available for this trigger: {| border="1" cellspacing="4" cellpadding="4" | **Name** || **Description** |- | [ARGO](ARGO.md) || The [weapon](Items.md) being used (can be nothing, if fists are used). |- | [I](I.md) || The [character](Characters.md) doing the hitting. |- | [SRC](SRC.md) || The [character](Characters.md) who was missed. |} ## Arguments The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour: {| border="1" cellspacing="4" cellpadding="4" | **Argument** || **In/Out** || **Description** |- | LOCAL.ARROWHANDLED || IO || if set to !=0, you can do whatever you want with local.arrow |} ## Return Values The following return values are explicitly defined for this trigger: {| border="1" cellspacing="4" cellpadding="4" | **Return Value** || **Description** |- | 1 || Cancels the attack swing. |} [Category: Reference Compendium](Category:_Reference_Compendium.md) [Category: Triggers](Category:_Triggers.md) [Category: Characters](Category:_Characters.md) [Category: Combat](Category:_Combat.md)