# @GetHit {{Languages|@GetHit}} ## Description This trigger fires when a character receives damage. Fires on: * [Characters](Characters.md) ## References The following object references are explicitly available for this trigger: {| border="1" cellspacing="4" cellpadding="4" | **Name** || **Description** |- | [I](I.md) || The [character](Characters.md) being damaged. |- | [SRC](SRC.md) || The [character](Characters.md) responsible for the damage. |} ## Arguments The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour: {| border="1" cellspacing="4" cellpadding="4" | **Argument** || **In/Out** || **Description**|| ** Sphere X only? ** |- | ARGN1 || IO || The amount of damage being applied. (Before Slayer calulation if applicable) |- | ARGN2 || IO || The type of damage being applied. |- | ARGN3 || IO || Hits will be fixed to this amount after the hit if the value is greater than it, default = maxhits. |- | LOCAL.ITEMDAMAGECHANCE || IO || Sets the chance for the hitted part of the body (Armor or shield, if any) to be damaged (Default: 40% in Sphere D, 25% in Sphere X). |- | LOCAL.DAMAGEPERCENTPHYSICAL || I || The amount in % of the physical damage received, only set if Elemental Engine is enabled. || X |- | LOCAL.DAMAGEPERCENTFIRE || I || The amount in % of the fire damage received, only set if Elemental Engine is enabled. || X |- | LOCAL.DAMAGEPERCENTCOLD || I || The amount in % of the cold damage received, only set if Elemental Engine is enabled. || X |- | LOCAL.DAMAGEPERCENTPOISON || I || The amount in % of the poison damage received, only set if Elemental Engine is enabled. || X |- | LOCAL.DAMAGEPERCENTENERGY || I || The amount in % of the energy damage received, only set if Elemental Engine is enabled. || X |- | LOCAL.SPELL || I || Display the spell number that damaged the character. || X |} ## Return Values The following return values are explicitly defined for this trigger: {| border="1" cellspacing="4" cellpadding="4" | **Return Value** || **Description** |- | 1 || Prevents damage from being applied. |} [Category: Reference Compendium](Category:_Reference_Compendium.md) [Category: Triggers](Category:_Triggers.md) [Category: Characters](Category:_Characters.md) [Category: Combat](Category:_Combat.md)