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The layers class should be fleshed out to be a more generic version of the World class.
It should be able to hold art that doesn't collide and have a parallax factor that determines how fast it moves relative to the player.
The layers class should be fleshed out to be a more generic version of the World class.
It should be able to hold art that doesn't collide and have a parallax factor that determines how fast it moves relative to the player.