Replies: 3 comments 3 replies
-
What gravity are you expecting to see in So simply the ratio between the normal force in the wind axes So if you want to perform a pull up trim of 3g then you would specify a Normal Load Factor of 3 and the trim routine will find the relevant AoA required for the given airspeed and the given CL vs AoA of the aircraft etc. |
Beta Was this translation helpful? Give feedback.
-
Where do you see it returning this? As I mentioned above:
Which is dimensionless, since it's the normal force in the wind axes divided by weight which is also a force, so it's simply a scale factor. |
Beta Was this translation helpful? Give feedback.
-
No, Maybe you're confused about the non-SI units? |
Beta Was this translation helpful? Give feedback.
Uh oh!
There was an error while loading. Please reload this page.
-
In FGTrimAxis.cpp,when I see getstate function:
case tNlf: state_value=fdmex->GetAuxiliary()->GetNlf()-state_target; break;
but when I See GetNlf():
double FGAuxiliary::GetNlf(void) const
{
if (in.Mass != 0)
return (in.vFw(3))/(in.Mass*slugtolb);
else
return 0.;
}
Is there a lack of gravity here? And will this cause pull up trim problem?
Beta Was this translation helpful? Give feedback.
All reactions