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@karknu shared an unexpected observation on pooltool.io. A pool had a large number of concentrated "slot/height battles" (ie short forks) listed on pooltool.io, and moreover it won nearly all of them (eg 11/12).
Since the VRF tiebreaker is supposed to be "uniform", the lop-sided ratio is not what we were expecting. We chatted and came up with a plausible theory based on survivorship bias. It seems worthwhile to write this down, listing our assumptions and possible action items (eg calculating how many battles we expect to see, etc).
cc @amesgen
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