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48 lines (39 loc) · 995 Bytes
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Init.lua
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48 lines (39 loc) · 995 Bytes
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-- Initial
local addonName, ns = ...
ns[1] = {} -- B, Basement
ns[2] = {} -- C, Config
ns[3] = {} -- L, LocaleDB
ns[4] = {} -- DB, DataBase
NDuiADB = NDuiADB or {}
NDuiDB = NDuiDB or {}
-- Modules
local modules, initQueue = {}, {}
function ns:RegisterModule(name)
if modules[name] then print("Module <"..name.."> has been registered.") return end
local module = {}
module.name = name
modules[name] = module
tinsert(initQueue, module)
return module
end
function ns:GetModule(name)
if not modules[name] then print("Module <"..name.."> does not exist.") return end
return modules[name]
end
function ns:EventFrame(events)
local f = CreateFrame("Frame")
for _, event in pairs(events) do
f:RegisterEvent(event)
end
return f
end
ns:EventFrame{"PLAYER_LOGIN"}:SetScript("OnEvent", function()
for _, module in pairs(initQueue) do
if module.OnLogin then
module:OnLogin()
else
print("Module <"..module.name.."> does not loaded.")
end
end
end)
_G[addonName] = ns