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I think that the performance of the plugin it's good more or less, talking about the GPU.
The problem comes with the CPU, when you get near the planets surface, the CPU process goes extremaly high, because needs to patch a lot of terrain with only a little movement.
I think it would be a good idea to save every patch in the ram (or disk too) so it will not be necessary to load it every time.
Should I try to implement it?
Hoimar, Valinakova and VecterraSoft
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