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README.md

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## Snake AI
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A snake AI written in python. Use curses module, Windows users
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should install it first:
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<http://www.lfd.uci.edu/~gohlke/pythonlibs/#curses>
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## How to run
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git clone https://github.com/Hawstein/snake-ai.git
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cd snake-ai
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python snake.py
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## Demo
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<img src="snake-ai.gif" />

snake-ai.gif

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snake-draft.py

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# coding: utf-8
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import curses
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from curses import KEY_RIGHT, KEY_LEFT, KEY_UP, KEY_DOWN
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from random import randint
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# 蛇运动的场地长宽
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HEIGHT = 10
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WIDTH = 20
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FIELD_SIZE = HEIGHT * WIDTH
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# 蛇头总是位于snake数组的第一个元素
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HEAD = 0
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# 用来代表不同东西的数字,由于矩阵上每个格子会处理成到达食物的路径长度,
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# 因此这三个变量间需要有足够大的间隔(>HEIGHT*WIDTH)
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FOOD = 0
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UNDEFINED = (HEIGHT + 1) * (WIDTH + 1)
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SNAKE = 2 * UNDEFINED
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# 由于snake是一维数组,所以对应元素直接加上以下值就表示向四个方向移动
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LEFT = -1
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RIGHT = 1
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UP = -WIDTH
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DOWN = WIDTH
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# 错误码
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ERR = -1111
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# 用一维数组来表示二维的东西
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# board表示蛇运动的矩形场地
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# 初始化蛇头在(1,1)的地方,第0行,HEIGHT行,第0列,WIDTH列为围墙,不可用
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# 初始蛇长度为1
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board = [0] * FIELD_SIZE
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snake = [0] * (FIELD_SIZE+1)
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snake[HEAD] = 1*WIDTH+1
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snake_size = 1
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# 与上面变量对应的临时变量,蛇试探性地移动时使用
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tmpboard = [0] * FIELD_SIZE
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tmpsnake = [0] * (FIELD_SIZE+1)
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tmpsnake[HEAD] = 1*WIDTH+1
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tmpsnake_size = 1
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# food:食物位置(0~FIELD_SIZE-1),初始在(3, 3)
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# best_move: 运动方向
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food = 3 * WIDTH + 3
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best_move = ERR
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# 运动方向数组
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mov = [LEFT, RIGHT, UP, DOWN]
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# 接收到的键 和 分数
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key = KEY_RIGHT
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score = 1 #分数也表示蛇长
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# 检查一个cell有没有被蛇身覆盖,没有覆盖则为free,返回true
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def is_cell_free(idx, psize, psnake):
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#return not (idx in psnake[:]) #错!psnake后面还有很多没用上的单元
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for i in xrange(psize):
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if idx == psnake[i]: return False
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return True
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# 检查某个位置idx是否可向move方向运动
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def is_move_possible(idx, move):
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flag = False
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if move == LEFT:
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flag = True if idx%WIDTH > 1 else False
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elif move == RIGHT:
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flag = True if idx%WIDTH < (WIDTH-2) else False
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elif move == UP:
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flag = True if idx > (2*WIDTH-1) else False # 即idx/WIDTH > 1
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elif move == DOWN:
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flag = True if idx < (FIELD_SIZE-2*WIDTH) else False # 即idx/WIDTH < HEIGHT-2
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return flag
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# 重置board
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# board_refresh后,UNDEFINED值都变为了到达食物的路径长度
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# 如需要还原,则要重置它
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def board_reset(psnake, psize, pboard):
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for i in xrange(FIELD_SIZE):
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# f.write('hello ' + str(len(pboard)) +' ' +str(i)+'\n')
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if i == food:
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pboard[i] = FOOD
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elif is_cell_free(i, psize, psnake): # 该位置为空
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pboard[i] = UNDEFINED
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else: # 该位置为蛇身
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pboard[i] = SNAKE
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# def board_refresh(pfood, psnake, pboard):
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# board_changed = True
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# found = False
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# while board_changed: # 一直更新board,直到每个格子上的数都对应到达食物的步数,不能再改变为止
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# board_changed = False
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# for i in xrange(FIELD_SIZE):
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# if pboard[i] < SNAKE:
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# min = pboard[i]
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# for j in xrange(4):
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# if is_move_possible(i, mov[j]) and pboard[i+mov[j]] < min:
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# min = pboard[i+mov[j]]
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# if pboard[i] > min+1:
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# pboard[i] = min + 1
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# board_changed = True
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# if ~board_changed: break # 不再改变,退出
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# board_changed = False
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# for i in xrange(FIELD_SIZE-1, -1, -1): # [FIELD_SIZE-1, 0]
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# if pboard[i] < SNAKE:
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# min = pboard[i]
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# for j in xrange(4):
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# if is_move_possible(i, mov[j]) and pboard[i+mov[j]] < min:
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# min = pboard[i+mov[j]]
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# if pboard[i] > min+1:
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# pboard[i] = min + 1
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# board_changed = True
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# for i in xrange(4):
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# if is_move_possible(psnake[HEAD], mov[i]) and pboard[psnake[HEAD]+mov[i]]<UNDEFINED:
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# flag = True
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# return flag
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# 广度优先搜索遍历整个board,
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# 计算出board中每个非SNAKE元素到达食物的路径长度
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def board_refresh(pfood, psnake, pboard):
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queue = []
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queue.append(pfood)
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inqueue = [0] * FIELD_SIZE
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found = False
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# while循环结束后,除了蛇的身体,
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# 其它每个方格中的数字代码从它到食物的路径长度
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#f.write('bfs begin:\n')
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while len(queue)!=0:
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idx = queue.pop(0)
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if inqueue[idx] == 1: continue
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#f.write(str(idx)+'\n')
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inqueue[idx] = 1
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for i in xrange(4):
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if is_move_possible(idx, mov[i]):
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if idx + mov[i] == psnake[HEAD]:
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found = True
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if pboard[idx+mov[i]] < SNAKE: # 如果该点不是蛇的身体
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if pboard[idx+mov[i]] > pboard[idx]+1:
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pboard[idx+mov[i]] = pboard[idx] + 1
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if inqueue[idx+mov[i]] == 0:
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queue.append(idx+mov[i])
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#f.write('bfs end\n')
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#f.write('found: ' + str(found) +'\n')
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return found
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# 从蛇头开始,根据board中元素值,
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# 从蛇头周围4个领域点中选择最短路径
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def choose_shortest_safe_move(psnake, pboard):
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best_move = ERR
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min = SNAKE
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for i in xrange(4):
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if is_move_possible(psnake[HEAD], mov[i]) and pboard[psnake[HEAD]+mov[i]]<min:
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min = pboard[psnake[HEAD]+mov[i]]
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best_move = mov[i]
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return best_move
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# 从蛇头开始,根据board中元素值,
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# 从蛇头周围4个领域点中选择最远路径
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def choose_longest_safe_move(psnake, pboard):
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best_move = ERR
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max = -1
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for i in xrange(4):
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if is_move_possible(psnake[HEAD], mov[i]) and pboard[psnake[HEAD]+mov[i]]<UNDEFINED and pboard[psnake[HEAD]+mov[i]]>max:
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max = pboard[psnake[HEAD]+mov[i]]
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best_move = mov[i]
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return best_move
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# 检查是否可以追着蛇尾运动,即蛇头和蛇尾间是有路径的
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# 为的是避免蛇头陷入死路
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# 虚拟操作,在tmpboard,tmpsnake中进行
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def is_tail_inside():
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global tmpboard, tmpsnake, food, tmpsnake_size
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tmpboard[tmpsnake[tmpsnake_size-1]] = 0 # 虚拟地将蛇尾变为食物(因为是虚拟的,所以在tmpsnake,tmpboard中进行)
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tmpboard[food] = SNAKE # 放置食物的地方,看成蛇身
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result = board_refresh(tmpsnake[tmpsnake_size-1], tmpsnake, tmpboard) # 求得每个位置到蛇尾的路径长度
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for i in xrange(4): # 如果蛇头和蛇尾紧挨着,则返回False。即不能follow_tail,追着蛇尾运动了
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if is_move_possible(tmpsnake[HEAD], mov[i]) and tmpsnake[HEAD]+mov[i]==tmpsnake[tmpsnake_size-1] and tmpsnake_size>3:
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result = False
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return result
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# 让蛇头朝着蛇尾运行一步
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# 不管蛇身阻挡,朝蛇尾方向运行
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def follow_tail():
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global tmpboard, tmpsnake, food, tmpsnake_size
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tmpsnake_size = snake_size
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tmpsnake = snake[:]
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board_reset(tmpsnake, tmpsnake_size, tmpboard) # 重置虚拟board
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tmpboard[tmpsnake[tmpsnake_size-1]] = FOOD # 让蛇尾成为食物
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tmpboard[food] = SNAKE # 让食物的地方变成蛇身
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board_refresh(tmpsnake[tmpsnake_size-1], tmpsnake, tmpboard) # 求得各个位置到达蛇尾的路径长度
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tmpboard[tmpsnake[tmpsnake_size-1]] = SNAKE # 还原蛇尾
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# return choose_longest_safe_move(tmpsnake, tmpboard) # 返回运行方向(让蛇头运动1步)
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return choose_longest_safe_move(tmpsnake, tmpboard)
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# 在各种方案都不行时,随便找一个可行的方向来走(1步),
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def any_possible_move():
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global food , snake, snake_size, board
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best_move = ERR
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board_reset(snake, snake_size, board)
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board_refresh(food, snake, board)
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min = SNAKE
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for i in xrange(4):
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if is_move_possible(snake[HEAD], mov[i]) and board[snake[HEAD]+mov[i]]<min:
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min = board[snake[HEAD]+mov[i]]
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best_move = mov[i]
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return best_move
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def shift_array(arr, size):
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for i in xrange(size, 0, -1):
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arr[i] = arr[i-1]
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def new_food():
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global food, snake_size
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if snake_size >= FIELD_SIZE-1: return
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cell_free = False
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while not cell_free:
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w = randint(1, WIDTH-2)
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h = randint(1, HEIGHT-2)
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food = h * WIDTH + w
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cell_free = is_cell_free(food, snake_size, snake)
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win.addch(food/WIDTH, food%WIDTH, '@')
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# 真正的蛇在这个函数中,朝pbest_move走1步
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def make_move(pbest_move):
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global key, snake, board, snake_size, score
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shift_array(snake, snake_size)
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snake[HEAD] += pbest_move
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# 按esc退出,getch同时保证绘图的流畅性,没有它只会看到最终结果
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win.timeout(10)
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event = win.getch()
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key = key if event == -1 else event
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if key == 27: return
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p = snake[HEAD]
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win.addch(p/WIDTH, p%WIDTH, '*')
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# 如果新加入的蛇头就是食物的位置
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# 蛇长加1,产生新的食物,重置board(因为原来那些路径长度已经用不上了)
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if snake[HEAD] == food:
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board[snake[HEAD]] = SNAKE # 新的蛇头
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snake_size += 1
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score += 1
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if snake_size < FIELD_SIZE: new_food()
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#board_reset(snake, board) #
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#return True
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else: # 如果新加入的蛇头不是食物的位置
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board[snake[HEAD]] = SNAKE # 新的蛇头
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board[snake[snake_size]] = UNDEFINED # 蛇尾变为空格
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win.addch(snake[snake_size]/WIDTH, snake[snake_size]%WIDTH, ' ')
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#return False
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# test 打印tmpboard
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for i in xrange(HEIGHT):
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for j in xrange(WIDTH):
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k = board[i*WIDTH+j]
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f.write(str(k)+' ')
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f.write('\n')
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# print symbol
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for i in xrange(HEIGHT):
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for j in xrange(WIDTH):
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k = board[i*WIDTH+j]
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if k == UNDEFINED:
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f.write('# ')
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elif k == SNAKE:
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if i*WIDTH+j == snake[HEAD]:
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f.write('+ ') # 蛇头
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elif i*WIDTH+j == snake[snake_size-1]:
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f.write('- ') # 蛇尾
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else:
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f.write('* ')
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else:
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f.write(str(k)+' ')
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f.write('\n')
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f.write('\n')
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# 虚拟地运行一次,然后在调用处检查这次运行可否可行
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# 可行才真实运行。
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# 虚拟运行吃到食物后,得到虚拟下蛇在board的位置
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def virtual_shortest_move():
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global snake, board, snake_size, tmpsnake, tmpboard, tmpsnake_size, food
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#f.write('i am in virtual\n')
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tmpsnake_size = snake_size
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tmpsnake = snake[:] # 如果直接tmpsnake=snake,则两者指向同一处内存
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tmpboard = board[:] # board中已经是各位置到达食物的路径长度了,不用再计算
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board_reset(tmpsnake, tmpsnake_size, tmpboard)
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# test 打印tmpboard
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# for i in xrange(HEIGHT):
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# for j in xrange(WIDTH):
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# k = tmpboard[i*WIDTH+j]
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# f.write(str(k)+' ')
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# f.write('\n')
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food_eated = False
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while not food_eated:
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board_refresh(food, tmpsnake, tmpboard)
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move = choose_shortest_safe_move(tmpsnake, tmpboard)
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shift_array(tmpsnake, tmpsnake_size)
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tmpsnake[HEAD] += move # 在蛇头前加入一个新的位置
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#f.write('snake head: '+str(tmpsnake[HEAD])+'\n')
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# 如果新加入的蛇头的位置正好是食物的位置
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# 则长度加1,重置board,食物那个位置变为蛇的一部分(SNAKE)
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if tmpsnake[HEAD] == food:
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tmpsnake_size += 1
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board_reset(tmpsnake, tmpsnake_size, tmpboard) # 虚拟运行后,蛇在board的位置(label101010)
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tmpboard[food] = SNAKE
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food_eated = True
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else: # 如果蛇头不是食物的位置,则新加入的位置为蛇头,最后一个变为空格
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tmpboard[tmpsnake[HEAD]] = SNAKE
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tmpboard[tmpsnake[tmpsnake_size]] = UNDEFINED
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#f.write('i am out virtual\n')
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# 如果蛇与食物间有路径,则调用本函数
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def find_safe_way():
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global snake, board
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safe_move = ERR
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# 虚拟地运行一次,因为已经确保蛇与食物间有路径,所以执行有效
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# 运行后得到虚拟下蛇在board中的位置,即tmpboard,见label101010
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virtual_shortest_move() # 该函数唯一调用处
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if is_tail_inside(): # 如果虚拟运行后,蛇头蛇尾间有通路,则选最短路运行(1步)
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return choose_shortest_safe_move(snake, board)
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safe_move = follow_tail() # 否则虚拟地follow_tail 1步,如果可以做到,返回true
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return safe_move
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curses.initscr()
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win = curses.newwin(HEIGHT, WIDTH, 0, 0)
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win.keypad(1)
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curses.noecho()
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curses.curs_set(0)
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win.border(0)
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win.nodelay(1)
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win.addch(food/WIDTH, food%WIDTH, '@')
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f = file('log', 'w')
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while key != 27:
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win.border(0)
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win.addstr(0, 2, 's:' + str(score) + ' ')
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#win.addstr(0, WIDTH/2-3, ' SNAKE ')
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win.timeout(10)
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# 接收键盘输入,同时也使显示流畅
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event = win.getch()
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key = key if event == -1 else event
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if snake_size >= FIELD_SIZE: continue
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# 重置矩阵
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board_reset(snake, snake_size, board)
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# 如果蛇可以吃到食物,board_refresh返回true
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# 并且board中除了蛇身(=SNAKE),其它的元素值表示从该点运动到食物的最短路径长
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if board_refresh(food, snake, board):
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best_move = find_safe_way() # find_safe_way的唯一调用处
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f.write('find safe way: ' + str(best_move) + '\n')
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else:
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best_move = follow_tail()
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f.write('follow tail: ' + str(best_move) +'\n')
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if best_move == ERR:
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best_move = any_possible_move()
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f.write('any possible move: ' + str(best_move) + '\n')
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# 上面一次思考,只得出一个方向,运行一步
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if best_move != ERR: make_move(best_move)
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else: break
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f.close()
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curses.endwin()
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print("\nScore - " + str(score))
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