diff --git a/docs/zengin/union/plugins/zmultilogue.md b/docs/zengin/union/plugins/zmultilogue.md index d32de636b2..1d26949e63 100644 --- a/docs/zengin/union/plugins/zmultilogue.md +++ b/docs/zengin/union/plugins/zmultilogue.md @@ -1,10 +1,10 @@ # zMultilogue -zMultilogue is a Multi-NPC dialogue system for Gothic 1 and Gothic 2 NotR, based on the solution form [AFSP Trialogue package](https://github.com/Bad-Scientists/AF-Script-Packet/blob/main/Standalone-Packages/G12-Trialogue/trialogue.d). -Its goal is to replace Trialoue packages based on [Ikarus](../../scripts/extenders/ikarus/index.md) and [LeGo](../../scripts/extenders/lego/index.md) with an union-based plugin. +zMultilogue is a plugin that implements Multi-NPC dialog system for Gothic 1 and Gothic 2 NotR. Its working principle is based on the solution from [AFSP Trialogue package](https://github.com/Bad-Scientists/AF-Script-Packet/blob/main/Standalone-Packages/G12-Trialogue/trialogue.d). The main project goal is to replace Trialog packages based on [Ikarus](https://github.com/Lehona/Ikarus) and [LeGo](https://github.com/Lehona/LeGo/tree/dev) with an union-based plugin. + !!! Info - The plugin has its own [wiki](https://github.com/Silver-Ore-Team/zMultilogue/wiki), if you are interested in including zMultilogue into your project see the [Getting Started guide](https://github.com/Silver-Ore-Team/zMultilogue/wiki/Getting-Started). + The plugin has its own [documentation site](https://silver-ore-team.github.io/zMultilogue/), if you are interested in including zMultilogue into your project see the [Getting Started guide](https://silver-ore-team.github.io/zMultilogue/getting-started/). | Contacts || |:---------| :--- | @@ -15,5 +15,6 @@ Its goal is to replace Trialoue packages based on [Ikarus](../../scripts/extende ## Features - System for creating dialogues with multiple NPCs that doesn't fuck up AI queue -- Script interface based on the LeGo [Trialoge package](../../scripts/extenders/lego/applications/trialoge.md) (easy to port dialogues) -- Automatic increasing of dialog-box display distance if NPC is too far \ No newline at end of file +- Manual script interface based on the [LeGo Trialoge package](https://github.com/Lehona/LeGo/blob/dev/Trialoge.d) +- Auto script interface for that makes writing multilogs as easy as normal dialogs +- Advanced camera manipulation system \ No newline at end of file