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Avoid SiraUtil warning by patching correct class, bump to 1.6.3
1 parent 13d5308 commit 0f20a09

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4 files changed

+10
-10
lines changed

4 files changed

+10
-10
lines changed

MultiplayerCore/MultiplayerCore.csproj

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -4,7 +4,7 @@
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<AssemblyName>MultiplayerCore</AssemblyName>
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<AssemblyVersion>1.6.2</AssemblyVersion>
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<AssemblyVersion>1.6.3</AssemblyVersion>
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<TargetFramework>net472</TargetFramework>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>portable</DebugType>

MultiplayerCore/NodePoseSyncState/MpNodePoseSyncStateManager.cs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -67,8 +67,8 @@ private bool GetFullStateUpdateFrequencyMs(ref long __result)
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}
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[AffinityPrefix]
70-
[AffinityPatch(typeof(NodePoseSyncStateManager), nameof(NodePoseSyncStateManager.TryCreateLocalState))]
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private void TryCreateLocalState(NodePoseSyncStateManager __instance)
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[AffinityPatch(typeof(MultiplayerSyncStateManager<global::NodePoseSyncState, global::NodePoseSyncState.NodePose, PoseSerializable, NodePoseSyncStateNetSerializable, NodePoseSyncStateDeltaNetSerializable>), nameof(NodePoseSyncStateManager.TryCreateLocalState))]
71+
private void TryCreateLocalState(MultiplayerSyncStateManager<global::NodePoseSyncState, global::NodePoseSyncState.NodePose, PoseSerializable, NodePoseSyncStateNetSerializable, NodePoseSyncStateDeltaNetSerializable> __instance)
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{
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if (ShouldForceUpdate)
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{
@@ -79,8 +79,8 @@ private void TryCreateLocalState(NodePoseSyncStateManager __instance)
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}
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[AffinityPrefix]
82-
[AffinityPatch(typeof(NodePoseSyncStateManager), nameof(NodePoseSyncStateManager.HandlePlayerConnected))]
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private void HandlePlayerConnected(NodePoseSyncStateManager __instance)
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[AffinityPatch(typeof(MultiplayerSyncStateManager<global::NodePoseSyncState, global::NodePoseSyncState.NodePose, PoseSerializable, NodePoseSyncStateNetSerializable, NodePoseSyncStateDeltaNetSerializable>), nameof(NodePoseSyncStateManager.HandlePlayerConnected))]
83+
private void HandlePlayerConnected(MultiplayerSyncStateManager<global::NodePoseSyncState, global::NodePoseSyncState.NodePose, PoseSerializable, NodePoseSyncStateNetSerializable, NodePoseSyncStateDeltaNetSerializable> __instance)
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{
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if (ShouldForceUpdate)
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{

MultiplayerCore/ScoreSyncState/MpScoreSyncStateManager.cs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -64,8 +64,8 @@ private bool GetFullStateUpdateFrequencyMs(ref long __result)
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}
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[AffinityPrefix]
67-
[AffinityPatch(typeof(ScoreSyncStateManager), nameof(ScoreSyncStateManager.TryCreateLocalState))]
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private void TryCreateLocalState(ScoreSyncStateManager __instance)
67+
[AffinityPatch(typeof(MultiplayerSyncStateManager<StandardScoreSyncState, StandardScoreSyncState.Score, int, StandardScoreSyncStateNetSerializable, StandardScoreSyncStateDeltaNetSerializable>), nameof(ScoreSyncStateManager.TryCreateLocalState))]
68+
private void TryCreateLocalState(MultiplayerSyncStateManager<StandardScoreSyncState, StandardScoreSyncState.Score, int, StandardScoreSyncStateNetSerializable, StandardScoreSyncStateDeltaNetSerializable> __instance)
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{
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if (ShouldForceUpdate)
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{
@@ -76,8 +76,8 @@ private void TryCreateLocalState(ScoreSyncStateManager __instance)
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}
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[AffinityPrefix]
79-
[AffinityPatch(typeof(ScoreSyncStateManager), nameof(ScoreSyncStateManager.HandlePlayerConnected))]
80-
private void HandlePlayerConnected(ScoreSyncStateManager __instance)
79+
[AffinityPatch(typeof(MultiplayerSyncStateManager<StandardScoreSyncState, StandardScoreSyncState.Score, int, StandardScoreSyncStateNetSerializable, StandardScoreSyncStateDeltaNetSerializable>), nameof(ScoreSyncStateManager.HandlePlayerConnected))]
80+
private void HandlePlayerConnected(MultiplayerSyncStateManager<StandardScoreSyncState, StandardScoreSyncState.Score, int, StandardScoreSyncStateNetSerializable, StandardScoreSyncStateDeltaNetSerializable> __instance)
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{
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if (ShouldForceUpdate)
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{

MultiplayerCore/manifest.json

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -3,7 +3,7 @@
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"id": "MultiplayerCore",
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"name": "MultiplayerCore",
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"author": "Goobwabber",
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"version": "1.6.2",
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"version": "1.6.3",
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"description": "Adds custom songs to Beat Saber Multiplayer.",
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"gameVersion": "1.40.0",
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"dependsOn": {

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