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parser.add_argument('-header', '--header', help='add SC header to the beginning of the compressed _tex.sc', action='store_true')
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parser.add_argument('-o', '--outputname', help='define an output name for the _tex.sc file (if not specified the output filename is set to <first_packed_filename> + _tex.sc')
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parser.add_argument('-p', '--pixelformat', help='pixelformat(s) to be used to pack .png to _tex.sc', nargs='+', type=int)
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@@ -30,6 +30,7 @@ in this case ui\_tex.png will be packed using pixelformat 0 and ui\_tex\_.png us
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*`-lzma`: if this argument is specified tex.sc file will be compressed using lzma
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*`-lzham`: if this argument is specified tex.sc file will be compressed using lzham
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*`-zstd`: if this argument is specified tex.sc file will be compressed using zstandard
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*`-header`: add Supercell header at the beginning of the compressed tex.sc file
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*`-o`: optionnal output filename for the tex.sc file, if this argument isn't specified tex.sc file will be saved as <first\_packed\_filename\> + _tex.sc
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*`-s`: enable 32x32 block texture splitting, 32x32 block splitting is used in most of the original Supercell _tex.sc files
@@ -51,5 +52,5 @@ Basically to re-pack these .png we'll use the following command:
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### Dependencies
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To install **scPacker** dependencies run the following command
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