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Fix for textures with transparency disappearing through a 3d sprite with transparency #1685

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6 changes: 4 additions & 2 deletions extensions/community/Sprite3D.json
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@
"name": "Sprite3D",
"previewIconUrl": "https://asset-resources.gdevelop.io/public-resources/Icons/3bd33ec77ed20d3f631c6c92884728b375aa2879174bc9f289c864d0e0383d59_ghost-outline.svg",
"shortDescription": "An animated sprite in 3D.",
"version": "0.1.2",
"version": "0.1.3",
"description": "The 3D sprite is an object that can be moved and rotated in 3D.",
"origin": {
"identifier": "Sprite3D",
Expand Down Expand Up @@ -58,6 +58,8 @@
" const animationFrame = object.getAnimator().getCurrentFrame();",
" if (animationFrame) {",
" const material = animationFrame.texture;",
" material.depthWrite = false;",
" material.depthTest = true;",
" this.mesh = new THREE.Mesh(geometry, material);",
" this.mesh.rotation.order = 'ZYX';",
" object.get3DRendererObject().add(this.mesh);",
Expand Down Expand Up @@ -255,4 +257,4 @@
"propertyDescriptors": []
}
]
}
}