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Fix grammar across key docs (#307)
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docs/gdevelop5/GDevelop-Solutions-Provider-Program.md

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The program functions on a dual basis:
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#### For Professionals:
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GDevelop users operating as freelancers, consultants, agencies or companies can apply to become a GDevelop Solutions Provider. To be eligible, candidates must:
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GDevelop users operating as freelancers, consultants, agencies, or companies can apply to become a GDevelop Solutions Provider. To be eligible, candidates must:
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- Have legal age to operate as a professional in their country
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- Demonstrate active registration and/or tax compliance as a professional entity
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- Express willingness to engage in projects.
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- Be of legal age to operate as a professional in their country
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- Demonstrate active registration and tax compliance as a professional entity
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- Express a willingness to engage in projects.
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Accepted partners gain access to exclusive project opportunities from clients seeking GDevelop expertise. Partners also benefit from increased industry recognition, networking prospects within the GDevelop ecosystem, and the ability to connect with potential clients.
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1. The candidate fills the online form with their professional profile
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2. The GDevelop team will look at the application and contact the candidate if more information is needed
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3. A possible video call between a GDevelop member and the candidate might be required to better seize the profile's specialization.
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3. A video call with a GDevelop team member might be required to better understand the candidate's specialization.
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4. If the profile is validated, the professional will join GDevelop's channels where they'll be able to see the projects hiring.
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**Once a GDevelop Professional establishes contact with a Client, the GDevelop team leaves the process. From that moment the Professional and the Client remain responsible for the Project's management, delivery and billing process.
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GDevelop **does not** take any cut nor percentage for head hunting during 2023 and 2024.*
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**Once a GDevelop Professional establishes contact with a Client, the GDevelop team steps out of the process. From that moment on, the Professional and the Client remain responsible for the project's management, delivery, and billing.
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GDevelop **does not** take any cut or percentage for head hunting during 2023 and 2024.*
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### Legal requirements
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To join the GDevelop Solutions Provider Program as a professional, candidates must meet the following legal requisites:
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- Budget: Clearly specify your project budget or budget range to help the specialist understand your expectations.
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- Timeline: Communicate your project's expected timeline, including key milestones or deadlines.
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- Contact Information: Include your contact details, such as your name, email address, or phone number, to facilitate effective communication.
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- Preferred Language: Specify if you have a prefered language
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- Preferred Language: Specify if you have a preferred language
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**Plese consider sending your project at least **2 weeks** before the desired starting date so the professionals have the time to see it.*
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**Please consider sending your project at least **2 weeks** before the desired start date so professionals have time to review it.*
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Once the project information is complete, the GDevelop team will publish the project for the Professionals to see.
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Based on the project's specificities, some professional profiles might be suggested by the GDevelop team as the project brief gets published.
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The client is in **no obligation** to choose from the recommended profiles.
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Based on the project's specificities, some professional profiles might be suggested by the GDevelop team as the project brief is published.
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The client is under **no obligation** to choose from the recommended profiles.
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**Once a Project Owner stablished contact with a GDevelop Professional, the GDevelop team leaves the process. From that moment the Professional and the Project Owner remain responsible for the Project's management, delivery and billing process.
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GDevelop **does not** take any cut nor percentage for head hunting during 2023 and 2024.*
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**Once a Project Owner has established contact with a GDevelop Professional, the GDevelop team steps out of the process. From that moment on, the Professional and the Project Owner remain responsible for the project's management, delivery, and billing.
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GDevelop **does not** take any cut or percentage for head hunting during 2023 and 2024.*
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[Contact a GDevelop Specialist](mailto:[email protected]){ .md-button .md-button--primary }
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**1. I work in an agency that uses GDevelop. Can I register the agency where I work?**
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Yes, you can register your agency with their permision.
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Yes, you can register your agency with their permission.
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**2. Can GDevelop help me with invoices or contracts for my clients?**
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No, GDevelop will not assist with project management ressources once the contact between the Client and the Professional is stablished.
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No, GDevelop will not assist with project management resources once contact between the Client and the Professional is established.
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**3. Can I still work as a professional if I don't have the legal requirements?**
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You can not be listed as a GDevelop Professional on GDevelop's official Solutions Providers if you do not have the minimim legal requirements.
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You cannot be listed as a GDevelop Professional on GDevelop's official Solutions Providers if you do not meet the minimum legal requirements.
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However, you are always welcome to join [the GDevelop Advocate's program](https://gdevelop.io/page/community-advocate).
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### For Product Owners
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**1. Are contracts and invoices between the two parts managed by GDevelop?**
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No, GDevelop will not assist with project management ressources once the contact between the Client and the Professional is stablished.
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No, GDevelop will not assist with project management resources once contact between the Client and the Professional is established.
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**2. What kind of professionals can I expect to find on GDevelop's Solutions Provider Program?**
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docs/gdevelop5/about_translations.md

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# About translations
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Translations are hard to keep up to date with constant changes in the documentation. So they are not committed to the repository.
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Instead, we rely on Google Translate to provide up to date translations for the documentation.
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Keeping translations up to date with the documentation is challenging, so translated files are not committed to the repository.
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Instead, we rely on Google Translate to provide up-to-date translations of the documentation.
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In case of doubts or questions, [open an issue here](https://github.com/GDevelopApp/GDevelop-documentation/issues), a staff member will get back to you.
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If you have any questions, [open an issue here](https://github.com/GDevelopApp/GDevelop-documentation/issues) and a staff member will get back to you.

docs/gdevelop5/collaboration/index.md

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GDevelop allows you to share your project with other users, for example teammates or co-workers.
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This allows these users to open and modify the project when you're not editing it. Note that **real-time collaboration is not yet ready** and will be added in the future.
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There are 2 requirements to collaborate on a project:
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There are two requirements to collaborate on a project:
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- The project must be saved to GDevelop Cloud.
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- The people sharing a project must all have the [Pro subscription](https://gdevelop.io/pricing/business). Up to **one guest collaborator** (not having a Pro subscription) can be added per project.
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## Collaborate locally
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If you don't want to use GDevelop Cloud, you can still collaborate on a project by saving it locally and using a version control system like Git.
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Checkout the [Git tutorial](/gdevelop5/tutorials/using-github-desktop) for more information.
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Check out the [Git tutorial](/gdevelop5/tutorials/using-github-desktop) for more information.

docs/gdevelop5/community/faq.md

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---
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title: GDevelop FAQ
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title: GDevelop Community FAQ
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---
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# GDevelop FAQ
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## What is the DNA of GD ?
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4ian : My idea with GDevelop, when I started it a while ago was to make anyone able to create games - so that not only people with a heavy programming background could create their own games.
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For this I worked on making an editor that is accessible (with an interface not cluttered and easy to learn) and for making the rules of the game, a system based on visual events.
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I initially worked on a more targeted software to create adventure games. But as the time was passing, I was always adding new features and wondered if I could make a game engine that was both general purpose for 2D games and with a gentle learning curve.
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There were existing similar game creators at this time, but most were either requiring you to code to make anything complex or were very limited.
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Visual events as done in GDevelop are the best thing I found. They are simple yet super quick to write - even compared to traditional programming.
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The goal with GDevelop is to have an engine that is both easy to use, with an intuitive interface and concepts that are fast to learn, and still capable to create very advanced, indie or commercial games. This can be achieved as GDevelop concepts are based on solid foundations (events, objects, behaviors), that are inspired by programming languages or libraries. The game engine and the editor are built with performant, best in class open-source libraries. Finally, the whole engine is flexible enough to be augmented with extensions, that can even be written using events in GDevelop itself - so that GDevelop is being improved by its community itself!
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## What is the first public version of GD ?
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GD “1.0.8504202 Beta” in 11 Aug 2008
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You can download it and try it !
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[Original Link](http://www.compilgames.net/dl/gdbeta5.exe) | [Mirror #1](https://drive.google.com/open?id=1iqUsXVzJjavWhgGUzINrFowIfv3xt2zR)
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## What is the first release of GD5 beta ?
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5.0.0-beta14 , 18 Jan 2018
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## What is the last release of GD4 Stable ?
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GD 4.0.97, 3 Apr 2018
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# GDevelop Community FAQ
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## When was the Discord opened?
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The GDevelop discord is open since December 14, 2016
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The GDevelop Discord has been open since December 14, 2016.
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## Why can't GDevelop export directly to mobile and desktop? Why use an online build service instead?
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## Why is GDevelop can not export directly to mobile and desktop and why use an online build service instead?
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Building games as stand-alone executables for Windows, macOS, Linux or for a mobile platform like Android need large, heavyweight SDKs to be downloaded and properly installed (for example, the Android SDK).
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Things can break easily in case of misconfiguration.
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Instead, GDevelop can do all the packaging automatically - without having to install, configure or do anything - using the one click exports (that are powered by an online build service).
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Building standalone executables for Windows, macOS, Linux, or mobile platforms like Android requires large SDKs to be downloaded and properly installed (for example, the Android SDK).
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Things can easily break if misconfigured.
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Instead, GDevelop can handle all the packaging automatically—using one-click exports powered by an online build service—so you don't need to install or configure anything.
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Note that it’s perfectly possible to export and do manual compilation using technologies like Electron or Cordova - but this requires to install these development tools and others.
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It's still possible to export and compile manually using technologies like Electron or Cordova, but you must install these development tools and their dependencies.
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## Is GDevelop trying to copy and be a free alternative to Construct (they look and feel very similar)?
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No, GDevelop was started roughly at the same time as Construct 1. The ideas behind both softwares are similar - because Construct team and GDevelop authors naturally found similar concepts to work. In particular, behaviors and events have been “discovered” by both teams separately as a superior alternative to any other kind of visual programming.
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Such concepts can then have been integrated into other game engines, or the other way, GDevelop or Construct can have been inspired by each other or by other game engines.
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## Why are GDevelop and my games flagged by my antivirus?
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There is no virus, it's because the app is new and not yet signed by Microsoft.
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There is no virus; the app is new and not yet signed by Microsoft.
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If you want to be sure, you can go on Github and make your own review of the source code.
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It's open source, meaning you can check all the code online.
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## When 3D will be supported in GDevelop?
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In 2025. Stay tune on GDevelop socials to know more.
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Note that it sometimes happen that the auto-updater breaks, you'll need to manually download the next version in that case.
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Sometimes the auto-updater breaks, and you'll need to download the next version manually.
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Sadly, that is a known issue with the renderer and its way of scaling. Fortunately, from beta110, there is an new text objects called [Bitmap Text](/gdevelop5/objects/bitmap_text) should will solve the problem
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npm i
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npm i
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```
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Sadly, that is a known issue with the renderer and its way of scaling. You can use [Bitmap Text](/gdevelop5/objects/bitmap_text) to solve the issue, especially for pixel-art games.
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You can find it here:
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- [P2P docs](http://wiki.compilgames.net/doku.php/gdevelop5/all-features/p2p).
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- [MQTT docs](http://wiki.compilgames.net/doku.php/gdevelop5/extensions#mqtt_client_advanced)
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docs/gdevelop5/events/index.md

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## List of event types
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This section lists the different types of events, each of which is useful for adding different types of logic to a game. If you're not familiar with the concept of events, refer to the previous sections.
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This section lists the different types of events, each useful for adding logic to your game. If you're not familiar with events, refer to the previous sections.
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The most commonly used types of events are **[Standard events](https://wiki.gdevelop.io/gdevelop5/events/standard)**.
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The most commonly used types of events are **[Standard events](https://wiki.gdevelop.io/gdevelop5/events/standard)**.
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docs/gdevelop5/getting_started/index.md

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* **Linux (AppImage)**: Open a terminal. Make the AppImage file executable by typing `chmod a+x GDevelop*.AppImage` and pressing Enter. Then run it: `./GDevelop*.AppImage` (or double-click the file).
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* **Chromebooks or other devices**: Open your browser and go to [editor.gdevelop.io](https://editor.gdevelop.io). If you're on Android or a Chromebook, choose the option to "Add to Home Screen."
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* **Chromebooks or other devices**: Open your browser and go to [editor.gdevelop.io](https://editor.gdevelop.io). If you're on Android or a Chromebook, choose the option to add it to your home screen.
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!!! warning
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docs/gdevelop5/index.md

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# GDevelop 5
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GDevelop is a full-featured, no-code, open-source game creation tool. Build **2D, 3D, and multiplayer games**, as well as interactive presentations and experiences, for mobile (iOS, Android), desktop, and web platforms.
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GDevelop is a full-featured, no-code, open-source game creation tool. Build **2D, 3D, and multiplayer games**, as well as interactive presentations and experiences, for mobile (iOS and Android), desktop, and web platforms.
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GDevelop is designed to be fast and intuitive: game logic is built using an easy-to-understand yet powerful event-based system and reusable behaviors.
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## First steps
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* [Download and start GDevelop](https://gdevelop.io/download). Read the [Getting Started](/gdevelop5/getting_started) guide if you need help.
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* If you've never made a game before, read the [Basic game-making concepts](/gdevelop5/tutorials/basic-game-making-concepts) guide and follow the tasks on GDevelop's "Get Started" page, including the guided tutorials.
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* If you're ready to start making a game, watch the [Official Intro Tutorial Video Series](https://www.youtube.com/watch?v=595-swNh0Mw&list=PL3YlZTdKiS89Kj7IQVPoNElJCWrjZaCC8&index=1).

docs/gdevelop5/interface/index.md

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![Home-create](Home-create.png)
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### 3. Teach
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The Teach section is designed for educational use, offering tools for teachers and schools, including anonymous student accounts and teacher management interfaces. Available exclusively with an [Education Subscription](https://gdevelop.io/pricing/education). Learn more about the advantages of [Teacher accounts](/gdevelop5/education/#teacher-accounts-managing-students-and-their-work).
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The Teach section is designed for educational use, offering tools for teachers and schools, including anonymous student accounts and teacher management interfaces. It is available exclusively with an [Education Subscription](https://gdevelop.io/pricing/education). Learn more about the advantages of [Teacher accounts](/gdevelop5/education/#teacher-accounts-managing-students-and-their-work).
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![Home-teach](Home-teach.png)
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