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lines changed Original file line number Diff line number Diff line change @@ -53,6 +53,15 @@ sporelauncher
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shockrifle
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penguin
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uzi
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+
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+ pistol
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+ pistol2
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+ smg
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+ smg2
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+ rifle
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+ rifle2
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+ shotgun2
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+ sniperrifle2
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```
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{{% /details %}}
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Original file line number Diff line number Diff line change @@ -9,3 +9,11 @@ entityCategory: pickup
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Generic weapon meant to be configured via [ Weapon templates] ({{< ref weapon-templates >}}).
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By default it uses the same model and primary attack as [ weapon_9mmhandgun] ({{< ref weapon_9mmhandgun >}}).
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+
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+ {{% hint info %}}
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+ Don't forget to include ** sprites/weapon_pistol.txt** in your mod files.
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+
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+ Also enable ` pistol ` in ** features/featureful_weapons.cfg** .
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+
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+ Configure the weapon HUD position via ** features/hud_weapon_layout.cfg** .
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+ {{% /hint %}}
Original file line number Diff line number Diff line change @@ -7,3 +7,11 @@ entityCategory: pickup
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# weapon_rifle
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Same as [ weapon_smg] ({{< ref weapon_smg >}}) but uses a different classname, so it's a different weapon.
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+
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+ {{% hint info %}}
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+ Don't forget to include ** sprites/weapon_rifle.txt** in your mod files.
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+
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+ Also enable ` rifle ` in ** features/featureful_weapons.cfg** .
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+
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+ Configure the weapon HUD position via ** features/hud_weapon_layout.cfg** .
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+ {{% /hint %}}
Original file line number Diff line number Diff line change @@ -9,3 +9,11 @@ entityCategory: pickup
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Generic weapon meant to be configured via [ Weapon templates] ({{< ref weapon-templates >}}).
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By default it uses the same model and primary attack as [ weapon_shotgun] ({{< ref weapon_shotgun >}}).
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+
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+ {{% hint info %}}
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+ Don't forget to include ** sprites/weapon_shotgun2.txt** in your mod files.
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+
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+ Also enable ` shotgun2 ` in ** features/featureful_weapons.cfg** .
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+
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+ Configure the weapon HUD position via ** features/hud_weapon_layout.cfg** .
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+ {{% /hint %}}
Original file line number Diff line number Diff line change @@ -9,3 +9,11 @@ entityCategory: pickup
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Generic weapon meant to be configured via [ Weapon templates] ({{< ref weapon-templates >}}).
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By default it uses the same model and primary attack as [ weapon_9mmAR] ({{< ref weapon_9mmAR >}}).
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+
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+ {{% hint info %}}
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+ Don't forget to include ** sprites/weapon_smg.txt** in your mod files.
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+
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+ Also enable ` smg ` in ** features/featureful_weapons.cfg** .
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+
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+ Configure the weapon HUD position via ** features/hud_weapon_layout.cfg** .
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+ {{% /hint %}}
Original file line number Diff line number Diff line change @@ -9,3 +9,11 @@ entityCategory: pickup
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Generic weapon meant to be configured via [ Weapon templates] ({{< ref weapon-templates >}}).
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By default it uses the same model, primary attack and secondary attack as [ weapon_sniperrifle] ({{< ref weapon_sniperrifle >}}).
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+
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+ {{% hint info %}}
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+ Don't forget to include ** sprites/weapon_sniperrifl2.txt** in your mod files.
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+
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+ Also enable ` sniperrifle2 ` in ** features/featureful_weapons.cfg** .
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+
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+ Configure the weapon HUD position via ** features/hud_weapon_layout.cfg** .
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+ {{% /hint %}}
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