|
5330 | 5330 | 2 : "Dark"
|
5331 | 5331 | ]
|
5332 | 5332 | ]
|
5333 |
| -@PointClass base(Monster, TalkMonster, Sequence) size(-16 -16 0, 16 16 72) studio("models/hgrunt_opfor.mdl") = monster_human_grunt_ally : "Human Grunt Ally (camo)" |
| 5333 | + |
| 5334 | +@BaseClass = HumanGruntAllyHead |
| 5335 | +[ |
| 5336 | + head(Choices) : "Heads" : -1 = |
| 5337 | + [ |
| 5338 | + -2 : "Random" |
| 5339 | + -1 : "Default" |
| 5340 | + 0 : "Gas Mask" |
| 5341 | + 1 : "Beret" |
| 5342 | + 2 : "Ops Mask" |
| 5343 | + 3 : "Bandana White" |
| 5344 | + 4 : "Bandana Black" |
| 5345 | + 5 : "MP" |
| 5346 | + 6 : "Major" |
| 5347 | + 7 : "Beret (Black)" |
| 5348 | + 8 : "Custom (8)" |
| 5349 | + 9 : "Custom (9)" |
| 5350 | + 10 : "Custom (10)" |
| 5351 | + 11 : "Custom (11)" |
| 5352 | + 12 : "Custom (12)" |
| 5353 | + 13 : "Custom (13)" |
| 5354 | + 14 : "Custom (14)" |
| 5355 | + 15 : "Custom (15)" |
| 5356 | + 16 : "Custom (16)" |
| 5357 | + 17 : "Custom (17)" |
| 5358 | + 18 : "Custom (18)" |
| 5359 | + 19 : "Custom (19)" |
| 5360 | + 20 : "Custom (20)" |
| 5361 | + ] |
| 5362 | +] |
| 5363 | + |
| 5364 | +@BaseClass = HumanGruntAllyWeapon |
| 5365 | +[ |
| 5366 | + weapons(Choices) : "Weapons" : 3 = |
| 5367 | + [ |
| 5368 | + 0 : "None" |
| 5369 | + 1 : "9mmAR" |
| 5370 | + 3 : "9mmAR + HG" |
| 5371 | + 5 : "9mmAR + GL" |
| 5372 | + 8 : "Shotgun" |
| 5373 | + 10 : "Shotgun + HG" |
| 5374 | + 16 : "Saw" |
| 5375 | + 18 : "Saw + HG" |
| 5376 | + ] |
| 5377 | +] |
| 5378 | + |
| 5379 | +@PointClass base(Monster, TalkMonster, HumanGruntAllyHead, HumanGruntAllyWeapon) size(-16 -16 0, 16 16 72) studio("models/hgrunt_opfor.mdl") = monster_human_grunt_ally : "Human Grunt Ally (camo)" |
5334 | 5380 | [
|
5335 | 5381 | sequence(Choices) : "Animation Sequence (editor)" : 7 =
|
5336 | 5382 | [
|
|
5415 | 5461 | 32 : "SquadLeader" : 0
|
5416 | 5462 | 1024: "Don't Drop Gun" : 0
|
5417 | 5463 | ]
|
5418 |
| - |
5419 |
| - weapons(Choices) : "Weapons" : 3 = |
5420 |
| - [ |
5421 |
| - 0 : "None" |
5422 |
| - 1 : "9mmAR" |
5423 |
| - 3 : "9mmAR + HG" |
5424 |
| - 5 : "9mmAR + GL" |
5425 |
| - 8 : "Shotgun" |
5426 |
| - 10 : "Shotgun + HG" |
5427 |
| - 16 : "Saw" |
5428 |
| - 18 : "Saw + HG" |
5429 |
| - ] |
5430 |
| - |
5431 |
| - head(Choices) : "Heads" : -1 = |
5432 |
| - [ |
5433 |
| - -2 : "Random" |
5434 |
| - -1 : "Default" |
5435 |
| - 0 : "Gas Mask" |
5436 |
| - 1 : "Beret" |
5437 |
| - 2 : "Ops Mask" |
5438 |
| - 3 : "Bandana White" |
5439 |
| - 4 : "Bandana Black" |
5440 |
| - 5 : "MP" |
5441 |
| - 6 : "Major" |
5442 |
| - 7 : "Beret (Black)" |
5443 |
| - ] |
5444 | 5464 | ]
|
5445 | 5465 |
|
5446 |
| -@PointClass base(Repel, Sequence, CustomSentences) size(-16 -16 0, 16 16 72) studio("models/hgrunt_opfor.mdl") = monster_grunt_ally_repel : "Human Grunt Ally (Repel)" |
| 5466 | +@PointClass base(Repel, HumanGruntAllyHead, HumanGruntAllyWeapon, CustomSentences) size(-16 -16 0, 16 16 72) studio("models/hgrunt_opfor.mdl") = monster_grunt_ally_repel : "Human Grunt Ally (Repel)" |
5447 | 5467 | [
|
5448 | 5468 | sequence(Choices) : "Animation Sequence (editor)" : 49 =
|
5449 | 5469 | [
|
|
5526 | 5546 | 1024: "Don't Drop Gun" : 0
|
5527 | 5547 | ]
|
5528 | 5548 | netname(string) : "Squad Name"
|
5529 |
| - weapons(Choices) : "Weapons" : 3 = |
5530 |
| - [ |
5531 |
| - 1 : "9mmAR" |
5532 |
| - 3 : "9mmAR + HG" |
5533 |
| - 5 : "9mmAR + GL" |
5534 |
| - 8 : "Shotgun" |
5535 |
| - 10 : "Shotgun + HG" |
5536 |
| - 16 : "Saw" |
5537 |
| - 18 : "Saw + HG" |
5538 |
| - ] |
5539 |
| - head(Choices) : "Heads" : -1 = |
5540 |
| - [ |
5541 |
| - -2 : "Random" |
5542 |
| - -1 : "Default" |
5543 |
| - 0 : "Gas Mask" |
5544 |
| - 1 : "Beret" |
5545 |
| - 2 : "Ops Mask" |
5546 |
| - 3 : "Bandana White" |
5547 |
| - 4 : "Bandana Black" |
5548 |
| - 5 : "MP" |
5549 |
| - 6 : "Major" |
5550 |
| - 7 : "Beret (Black)" |
5551 |
| - ] |
5552 | 5549 | ]
|
5553 | 5550 |
|
5554 |
| -@PointClass base(DeadMonster) size(-16 -16 0, 16 16 72) studio("models/hgrunt_opfor.mdl") = monster_human_grunt_ally_dead : "Dead Human Grunt Ally" |
| 5551 | +@PointClass base(DeadMonster, HumanGruntAllyHead) size(-16 -16 0, 16 16 72) studio("models/hgrunt_opfor.mdl") = monster_human_grunt_ally_dead : "Dead Human Grunt Ally" |
5555 | 5552 | [
|
5556 | 5553 | sequence(Choices) : "Animation Sequence (editor)" : 40 =
|
5557 | 5554 | [
|
|
5581 | 5578 | 8 : "Shotgun"
|
5582 | 5579 | 16 : "Saw"
|
5583 | 5580 | ]
|
5584 |
| - head(Choices) : "Heads" : 0 = |
5585 |
| - [ |
5586 |
| - -2 : "Random" |
5587 |
| - 0 : "Gas Mask" |
5588 |
| - 1 : "Beret" |
5589 |
| - 2 : "Ops Mask" |
5590 |
| - 3 : "Bandana White" |
5591 |
| - 4 : "Bandana Black" |
5592 |
| - 5 : "MP" |
5593 |
| - 6 : "Major" |
5594 |
| - 7 : "Beret (Black)" |
5595 |
| - ] |
5596 | 5581 | ]
|
5597 | 5582 |
|
5598 | 5583 | @PointClass base(Monster, TalkMonster, Sequence) size(-16 -16 0, 16 16 72) studio("models/hgrunt_medic.mdl") = monster_human_medic_ally : "Medic"
|
|
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