-
Notifications
You must be signed in to change notification settings - Fork 11
Expand file tree
/
Copy pathutil-generic.lua
More file actions
159 lines (149 loc) · 3.11 KB
/
util-generic.lua
File metadata and controls
159 lines (149 loc) · 3.11 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
-- If a table has this element, return true
function table.contains(table, element)
for _, value in pairs(table) do
if value == element then
return true
end
end
return false
end
-- if a table has this entry, then delete it.
function table.removetablewithmatchingentry(t, key, value)
for i,v in pairs(t) do
if (v[key] == value) then
table.remove(t,i)
break
end
end
end
-- Remove an element inside a table
function table.removeentry(t, e)
for i,v in pairs(t) do
if v == e then
table.remove(t,i)
break
end
end
end
-- Switch out an old recipe with a replacement new one.
function switchrecipeingredient(old_item,new_item)
for k, v in pairs(data.raw["recipe"]) do
if (v.ingredients ~= nil) then
for i, w in pairs(v.ingredients) do
if w.name==old_item then
w.name=new_item
end
end
end
end
end
-- Place one icon on top of another.
function iconoverlayontop(icon_base, icon_overlay, base_size, overlay_size, overlay_scale)
local icons =
{
{
icon = icon_base,
icon_size = size,
icon_mipmaps = 4
},
{
icon = icon_overlay,
icon_size = size,
icon_mipmaps = 4,
scale = overlay_scale,
}
}
return icons
end
function create_decoratives(decorative, rad, probability)
return {
type = "direct",
action_delivery =
{
type = "instant",
target_effects =
{
{
type = "create-decorative",
decorative = decorative,
probability = probability or 1,
spawn_min = math.floor(rad / 4),
spawn_max = math.ceil(rad / 2),
spawn_min_radius = 1,
spawn_max_radius = rad + 2 or 2,
spread_evenly = true,
}
}
}
}
end
function create_entity(entity, rad, probability, amount)
return
{
type = "cluster",
cluster_count = amount,
distance = rad/2,
distance_deviation = rad/2,
action_delivery =
{
type = "instant",
target_effects =
{
{
type = "create-entity",
entity_name = entity,
probability = probability or 1,
--repeat_count = amount or 2,
--repeat_count_deviation = math.ceil( amount),
check_buildability = true,
find_non_colliding_position = true,
non_colliding_search_precision = 0.25,
non_colliding_search_radius = 3,
tile_collision_mask = {not_colliding_with_itself = true, layers = {object = true} }
}
}
}
}
end
function create_tiles(tilename, rad, probability)
return {
type = "direct",
action_delivery =
{
type = "instant",
target_effects =
{
{
type = "set-tile",
tile_name = tilename,
probability = probability or 1,
radius = rad or 1,
apply_projectionoptional = true,
},
}
}
}
end
function create_clustertiles(tilename, rad, probability, amount)
return
{
type = "cluster",
cluster_count = amount,
distance = rad/2 or 1,
distance_deviation = rad/3 or 1,
action_delivery =
{
type = "instant",
target_effects =
{
{
type = "set-tile",
tile_name = tilename,
probability = probability or 1,
radius = rad or 1,
apply_projectionoptional = true,
},
}
}
}
end