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To get the proprietary Mali driver running then you'll need to enable thunks globally for your device. Make sure the build option is enabled for thunks and that they're installed. |
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Yes, what i did exactly is to compile with these options CC=clang CXX=clang++ cmake -DCMAKE_INSTALL_PREFIX=/usr -DCMAKE_BUILD_TYPE=Release -DUSE_LINKER=lld -DENABLE_LTO=True -DBUILD_TESTING=False -DENABLE_ASSERTIONS=False -DBUILD_THUNKS=True -G Ninja .. then installed finally ran FEXConfig and enabled vulkan and GL (yes there zink present and working). glmark2 and glmark2-wayland can both see and use the zink OpenGL Mali G720 renderer on host. vkcube works on host and it is also correctly reported in vulkaninfo as using the G720 But it dosent seem to be present on games. in fact dx9 game launch, but are very slow, dx11 and 12 is missing, si dxvk is not working and even direct vulkangames dosent run. for testing i ran the x86_64 Linux Geekbench6 with "FEXBash "./Geekbench6_avx2 --list-gpu" and it reports the mesa llvmpipe. Not sure if i did something wrong, or there is something more i need to do. Maybe some incompatibility with debian 12? this is the only image that has a working igpu driver for the O6, for now. hmm im getting a |
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Oh i see what is going on now, i need to use a Ubuntu RootFS, fedora and arch dosent work. With ubuntu i can see the gpu as a valid vulkan renderer. But if i pass the GL lib i get an illegal instruction when trying to use opengl. Not sure if thats comes from zink on host, what might be really. Or something with fex emu... regardless not enabling gl lib gets zink working on client-side. But still, proton dont want to use it. |
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So i was testing building fex-emu on the radxa debian 12 image for the Orion O6. It does work, compiles, installs and run steam, but i havent figured out a way to actually use the host Vulkan driver, as it seems to always run on a Mesa llvmpipe. I need to do something special other that running FEXConfig and enable the drm and vulkan libraries?
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