@@ -178,106 +178,120 @@ void initControls() {
178178 PLAYER_ACTION_CAT_MAIN,
179179 " Move right" ,
180180 " Move the leader right." ,
181- " move_right" , " k_4" , Inpution::ACTION_VALUE_TYPE_ANALOG
181+ " move_right" , " k_4" , Inpution::ACTION_VALUE_TYPE_ANALOG,
182+ 0 .0f , 0 .0f , true
182183 );
183184 game.controls .addPlayerActionType (
184185 PLAYER_ACTION_TYPE_DOWN,
185186 PLAYER_ACTION_CAT_MAIN,
186187 " Move down" ,
187188 " Move the leader down." ,
188- " move_down" , " k_19" , Inpution::ACTION_VALUE_TYPE_ANALOG
189+ " move_down" , " k_19" , Inpution::ACTION_VALUE_TYPE_ANALOG,
190+ 0 .0f , 0 .0f , true
189191 );
190192 game.controls .addPlayerActionType (
191193 PLAYER_ACTION_TYPE_LEFT,
192194 PLAYER_ACTION_CAT_MAIN,
193195 " Move left" ,
194196 " Move the leader left." ,
195- " move_left" , " k_1" , Inpution::ACTION_VALUE_TYPE_ANALOG
197+ " move_left" , " k_1" , Inpution::ACTION_VALUE_TYPE_ANALOG,
198+ 0 .0f , 0 .0f , true
196199 );
197200 game.controls .addPlayerActionType (
198201 PLAYER_ACTION_TYPE_UP,
199202 PLAYER_ACTION_CAT_MAIN,
200203 " Move up" ,
201204 " Move the leader up." ,
202- " move_up" , " k_23" , Inpution::ACTION_VALUE_TYPE_ANALOG
205+ " move_up" , " k_23" , Inpution::ACTION_VALUE_TYPE_ANALOG,
206+ 0 .0f , 0 .0f , true
203207 );
204208 game.controls .addPlayerActionType (
205209 PLAYER_ACTION_TYPE_LEADER_CURSOR_RIGHT,
206210 PLAYER_ACTION_CAT_MAIN,
207211 " Leader cursor right" ,
208212 " Move the leader's cursor right." ,
209- " cursor_right" , " " , Inpution::ACTION_VALUE_TYPE_ANALOG
213+ " cursor_right" , " " , Inpution::ACTION_VALUE_TYPE_ANALOG,
214+ 0 .0f , 0 .0f , true
210215 );
211216 game.controls .addPlayerActionType (
212217 PLAYER_ACTION_TYPE_LEADER_CURSOR_DOWN,
213218 PLAYER_ACTION_CAT_MAIN,
214219 " Leader cursor down" ,
215220 " Move the leader's cursor down." ,
216- " cursor_down" , " " , Inpution::ACTION_VALUE_TYPE_ANALOG
221+ " cursor_down" , " " , Inpution::ACTION_VALUE_TYPE_ANALOG,
222+ 0 .0f , 0 .0f , true
217223 );
218224 game.controls .addPlayerActionType (
219225 PLAYER_ACTION_TYPE_LEADER_CURSOR_LEFT,
220226 PLAYER_ACTION_CAT_MAIN,
221227 " Leader cursor left" ,
222228 " Move the leader's cursor left." ,
223- " cursor_left" , " " , Inpution::ACTION_VALUE_TYPE_ANALOG
229+ " cursor_left" , " " , Inpution::ACTION_VALUE_TYPE_ANALOG,
230+ 0 .0f , 0 .0f , true
224231 );
225232 game.controls .addPlayerActionType (
226233 PLAYER_ACTION_TYPE_LEADER_CURSOR_UP,
227234 PLAYER_ACTION_CAT_MAIN,
228235 " Leader cursor up" ,
229236 " Move the leader's cursor up." ,
230- " cursor_up" , " " , Inpution::ACTION_VALUE_TYPE_ANALOG
237+ " cursor_up" , " " , Inpution::ACTION_VALUE_TYPE_ANALOG,
238+ 0 .0f , 0 .0f , true
231239 );
232240 game.controls .addPlayerActionType (
233241 PLAYER_ACTION_TYPE_THROW,
234242 PLAYER_ACTION_CAT_MAIN,
235243 " Throw" ,
236244 " Throw a Pikmin at the leader's cursor." ,
237245 " throw" , " mb_1" , Inpution::ACTION_VALUE_TYPE_DIGITAL,
238- 0 .0f , 0 .2f
246+ 0 .0f , 0 .2f , true
239247 );
240248 game.controls .addPlayerActionType (
241249 PLAYER_ACTION_TYPE_WHISTLE,
242250 PLAYER_ACTION_CAT_MAIN,
243251 " Whistle" ,
244252 " Whistle around the leader's cursor." ,
245- " whistle" , " mb_2" , Inpution::ACTION_VALUE_TYPE_DIGITAL
253+ " whistle" , " mb_2" , Inpution::ACTION_VALUE_TYPE_DIGITAL,
254+ 0 .0f , 0 .0f , true
246255 );
247256 game.controls .addPlayerActionType (
248257 PLAYER_ACTION_TYPE_NEXT_TYPE,
249258 PLAYER_ACTION_CAT_MAIN,
250259 " Next Pikmin" ,
251260 " Change to the next Pikmin type in the group." ,
252- " next_type" , " mwd" , Inpution::ACTION_VALUE_TYPE_DIGITAL
261+ " next_type" , " mwd" , Inpution::ACTION_VALUE_TYPE_DIGITAL,
262+ 0 .0f , 0 .0f , true
253263 );
254264 game.controls .addPlayerActionType (
255265 PLAYER_ACTION_TYPE_PREV_TYPE,
256266 PLAYER_ACTION_CAT_MAIN,
257267 " Prev. Pikmin" ,
258268 " Change to the previous Pikmin type in the group." ,
259- " prev_type" , " mwu" , Inpution::ACTION_VALUE_TYPE_DIGITAL
269+ " prev_type" , " mwu" , Inpution::ACTION_VALUE_TYPE_DIGITAL,
270+ 0 .0f , 0 .0f , true
260271 );
261272 game.controls .addPlayerActionType (
262273 PLAYER_ACTION_TYPE_NEXT_LEADER,
263274 PLAYER_ACTION_CAT_MAIN,
264275 " Next leader" ,
265276 " Change to the next leader." ,
266- " next_leader" , " k_215" , Inpution::ACTION_VALUE_TYPE_DIGITAL
277+ " next_leader" , " k_215" , Inpution::ACTION_VALUE_TYPE_DIGITAL,
278+ 0 .0f , 0 .0f , true
267279 );
268280 game.controls .addPlayerActionType (
269281 PLAYER_ACTION_TYPE_GROUP_CURSOR,
270282 PLAYER_ACTION_CAT_MAIN,
271283 " Swarm to cursor" ,
272284 " Swarm all Pikmin towards the leader's cursor." ,
273- " swarm_cursor" , " k_75" , Inpution::ACTION_VALUE_TYPE_DIGITAL
285+ " swarm_cursor" , " k_75" , Inpution::ACTION_VALUE_TYPE_DIGITAL,
286+ 0 .0f , 0 .0f , true
274287 );
275288 game.controls .addPlayerActionType (
276289 PLAYER_ACTION_TYPE_DISMISS,
277290 PLAYER_ACTION_CAT_MAIN,
278291 " Dismiss" ,
279292 " Dismiss all Pikmin." ,
280- " dismiss" , " k_217" , Inpution::ACTION_VALUE_TYPE_DIGITAL
293+ " dismiss" , " k_217" , Inpution::ACTION_VALUE_TYPE_DIGITAL,
294+ 0 .0f , 0 .0f , true
281295 );
282296 game.controls .addPlayerActionType (
283297 PLAYER_ACTION_TYPE_INVENTORY,
@@ -393,119 +407,136 @@ void initControls() {
393407 PLAYER_ACTION_CAT_ADVANCED,
394408 " Swarm right" ,
395409 " Swarm all Pikmin right." ,
396- " swarm_right" , " " , Inpution::ACTION_VALUE_TYPE_ANALOG
410+ " swarm_right" , " " , Inpution::ACTION_VALUE_TYPE_ANALOG,
411+ 0 .0f , 0 .0f , true
397412 );
398413 game.controls .addPlayerActionType (
399414 PLAYER_ACTION_TYPE_GROUP_DOWN,
400415 PLAYER_ACTION_CAT_ADVANCED,
401416 " Swarm down" ,
402417 " Swarm all Pikmin down." ,
403- " swarm_down" , " " , Inpution::ACTION_VALUE_TYPE_ANALOG
418+ " swarm_down" , " " , Inpution::ACTION_VALUE_TYPE_ANALOG,
419+ 0 .0f , 0 .0f , true
404420 );
405421 game.controls .addPlayerActionType (
406422 PLAYER_ACTION_TYPE_GROUP_LEFT,
407423 PLAYER_ACTION_CAT_ADVANCED,
408424 " Swarm left" ,
409425 " Swarm all Pikmin left." ,
410- " swarm_left" , " " , Inpution::ACTION_VALUE_TYPE_ANALOG
426+ " swarm_left" , " " , Inpution::ACTION_VALUE_TYPE_ANALOG,
427+ 0 .0f , 0 .0f , true
411428 );
412429 game.controls .addPlayerActionType (
413430 PLAYER_ACTION_TYPE_GROUP_UP,
414431 PLAYER_ACTION_CAT_ADVANCED,
415432 " Swarm up" ,
416433 " Swarm all Pikmin up." ,
417- " swarm_up" , " " , Inpution::ACTION_VALUE_TYPE_ANALOG
434+ " swarm_up" , " " , Inpution::ACTION_VALUE_TYPE_ANALOG,
435+ 0 .0f , 0 .0f , true
418436 );
419437 game.controls .addPlayerActionType (
420438 PLAYER_ACTION_TYPE_PREV_LEADER,
421439 PLAYER_ACTION_CAT_ADVANCED,
422440 " Prev. leader" ,
423441 " Change to the previous leader." ,
424- " prev_leader" , " " , Inpution::ACTION_VALUE_TYPE_DIGITAL
442+ " prev_leader" , " " , Inpution::ACTION_VALUE_TYPE_DIGITAL,
443+ 0 .0f , 0 .0f , true
425444 );
426445 game.controls .addPlayerActionType (
427446 PLAYER_ACTION_TYPE_CHANGE_ZOOM,
428447 PLAYER_ACTION_CAT_ADVANCED,
429448 " Change zoom" ,
430449 " Change the current zoom level." ,
431- " change_zoom" , " k_3" , Inpution::ACTION_VALUE_TYPE_DIGITAL
450+ " change_zoom" , " k_3" , Inpution::ACTION_VALUE_TYPE_DIGITAL,
451+ 0 .0f , 0 .0f , true
432452 );
433453 game.controls .addPlayerActionType (
434454 PLAYER_ACTION_TYPE_ZOOM_IN,
435455 PLAYER_ACTION_CAT_ADVANCED,
436456 " Zoom in" ,
437457 " Change to a closer zoom level." ,
438- " zoom_in" , " " , Inpution::ACTION_VALUE_TYPE_DIGITAL
458+ " zoom_in" , " " , Inpution::ACTION_VALUE_TYPE_DIGITAL,
459+ 0 .0f , 0 .0f , true
439460 );
440461 game.controls .addPlayerActionType (
441462 PLAYER_ACTION_TYPE_ZOOM_OUT,
442463 PLAYER_ACTION_CAT_ADVANCED,
443464 " Zoom out" ,
444465 " Change to a farther zoom level." ,
445- " zoom_out" , " " , Inpution::ACTION_VALUE_TYPE_DIGITAL
466+ " zoom_out" , " " , Inpution::ACTION_VALUE_TYPE_DIGITAL,
467+ 0 .0f , 0 .0f , true
446468 );
447469 game.controls .addPlayerActionType (
448470 PLAYER_ACTION_TYPE_NEXT_MATURITY,
449471 PLAYER_ACTION_CAT_ADVANCED,
450472 " Next maturity" ,
451473 " Change to a Pikmin of the next maturity." ,
452- " next_maturity" , " " , Inpution::ACTION_VALUE_TYPE_DIGITAL
474+ " next_maturity" , " " , Inpution::ACTION_VALUE_TYPE_DIGITAL,
475+ 0 .0f , 0 .0f , true
453476 );
454477 game.controls .addPlayerActionType (
455478 PLAYER_ACTION_TYPE_PREV_MATURITY,
456479 PLAYER_ACTION_CAT_ADVANCED,
457480 " Prev. maturity" ,
458481 " Change to a Pikmin of the previous maturity." ,
459- " prev_maturity" , " " , Inpution::ACTION_VALUE_TYPE_DIGITAL
482+ " prev_maturity" , " " , Inpution::ACTION_VALUE_TYPE_DIGITAL,
483+ 0 .0f , 0 .0f , true
460484 );
461485 game.controls .addPlayerActionType (
462486 PLAYER_ACTION_TYPE_INVENTORY_SHORTCUT_A,
463487 PLAYER_ACTION_CAT_ADVANCED,
464488 " Inventory shortcut A" ,
465489 " Use the inventory item set to shortcut A." ,
466- " inventory_shortcut_a" , " " , Inpution::ACTION_VALUE_TYPE_DIGITAL
490+ " inventory_shortcut_a" , " " , Inpution::ACTION_VALUE_TYPE_DIGITAL,
491+ 0 .0f , 0 .0f , true
467492 );
468493 game.controls .addPlayerActionType (
469494 PLAYER_ACTION_TYPE_INVENTORY_SHORTCUT_B,
470495 PLAYER_ACTION_CAT_ADVANCED,
471496 " Inventory shortcut B" ,
472497 " Use the inventory item set to shortcut B." ,
473- " inventory_shortcut_b" , " " , Inpution::ACTION_VALUE_TYPE_DIGITAL
498+ " inventory_shortcut_b" , " " , Inpution::ACTION_VALUE_TYPE_DIGITAL,
499+ 0 .0f , 0 .0f , true
474500 );
475501 game.controls .addPlayerActionType (
476502 PLAYER_ACTION_TYPE_INVENTORY_SHORTCUT_C,
477503 PLAYER_ACTION_CAT_ADVANCED,
478504 " Inventory shortcut C" ,
479505 " Use the inventory item set to shortcut C." ,
480- " inventory_shortcut_c" , " " , Inpution::ACTION_VALUE_TYPE_DIGITAL
506+ " inventory_shortcut_c" , " " , Inpution::ACTION_VALUE_TYPE_DIGITAL,
507+ 0 .0f , 0 .0f , true
481508 );
482509 game.controls .addPlayerActionType (
483510 PLAYER_ACTION_TYPE_INVENTORY_SHORTCUT_D,
484511 PLAYER_ACTION_CAT_ADVANCED,
485512 " Inventory shortcut D" ,
486513 " Use the inventory item set to shortcut D." ,
487- " inventory_shortcut_d" , " " , Inpution::ACTION_VALUE_TYPE_DIGITAL
514+ " inventory_shortcut_d" , " " , Inpution::ACTION_VALUE_TYPE_DIGITAL,
515+ 0 .0f , 0 .0f , true
488516 );
489517 game.controls .addPlayerActionType (
490518 PLAYER_ACTION_TYPE_CUSTOM_A,
491519 PLAYER_ACTION_CAT_ADVANCED,
492520 " Custom A" ,
493521 " Custom action A, if the current leader supports it." ,
494- " custom_a" , " " , Inpution::ACTION_VALUE_TYPE_ANALOG
522+ " custom_a" , " " , Inpution::ACTION_VALUE_TYPE_ANALOG,
523+ 0 .0f , 0 .0f , true
495524 );
496525 game.controls .addPlayerActionType (
497526 PLAYER_ACTION_TYPE_CUSTOM_B,
498527 PLAYER_ACTION_CAT_ADVANCED,
499528 " Custom B" ,
500529 " Custom action B, if the current leader supports it." ,
501- " custom_b" , " " , Inpution::ACTION_VALUE_TYPE_ANALOG
530+ " custom_b" , " " , Inpution::ACTION_VALUE_TYPE_ANALOG,
531+ 0 .0f , 0 .0f , true
502532 );
503533 game.controls .addPlayerActionType (
504534 PLAYER_ACTION_TYPE_CUSTOM_C,
505535 PLAYER_ACTION_CAT_ADVANCED,
506536 " Custom C" ,
507537 " Custom action C, if the current leader supports it." ,
508- " custom_c" , " " , Inpution::ACTION_VALUE_TYPE_ANALOG
538+ " custom_c" , " " , Inpution::ACTION_VALUE_TYPE_ANALOG,
539+ 0 .0f , 0 .0f , true
509540 );
510541 game.controls .addPlayerActionType (
511542 PLAYER_ACTION_TYPE_RADAR,
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