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[BUG] - when i connect with phone, ue app fill all RAM and crashed after 1-2 minutes. #794
Description
UE Version:
E.g. UE 5.7.3
Frontend Version:
E.g. UE5
I have tried with different situations on h.264 codec start normally and fill all RAM( approx start with 4gb to 30 gb). This situation is only on phone connection and there is an error code on windows eventvwr.There is no problem vp8 and vp9. i try with pixelstreaming demo project but same problem.I try on editor and app. its same problem. i run pixelstreaming on only local.
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System
- Provider
[ Name] Application Error
[ Guid] {a0e9b465-b939-57d7-b27d-95d8e925ff57}EventID 1000
Version 0
Level 2
Task 100
Opcode 0
Keywords 0x8000000000000000
- TimeCreated
[ SystemTime] 2026-03-07T14:54:35.8752568Z
EventRecordID 93575
Correlation
- Execution
[ ProcessID] 14732
[ ThreadID] 2140Channel Application
Computer TarikB
- Security
[ UserID] S-1-5-21-49356506-1960432074-2930436137-1001
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EventData
AppName UnrealEditor.exe
AppVersion 5.7.3.0
AppTimeStamp 69778812
ModuleName nvEncodeAPI64.dll
ModuleVersion 32.0.15.9174
ModuleTimeStamp 6953d5e0
ExceptionCode c0000409
FaultingOffset 000000000007d1c4
ProcessId 0x814
ProcessCreationTime 0x1dcae40b5ff6feb
AppPath E:\unreal5.7\UE_5.7\Engine\Binaries\Win64\UnrealEditor.exe
ModulePath C:\Windows\SYSTEM32\nvEncodeAPI64.dll
IntegratorReportId 2532c467-62ed-4da0-a057-4242246d1e61
PackageFullName
PackageRelativeAppId