Is your feature request related to a problem? Please describe.
Not exactly, i used SimpleDifficulty and SereneSeasons before discover your mod, but since i saw that Survival Inc. is new and in constant update, i wanted to suggest some kind of compat with 2 mods that i think it will match pretty well.
Describe the solution you'd like
1.- PrimalCore:
this one is like PyroTech, so you can guess which kind of compat i mean: to heat sources mainly, but check it, it has a lot of interesting early-game and heat-related features. (along with its addons, ForgeCraft and MagnumOpus, these 2 are pretty small mods but they are almost part of the main mod)
2.- Heat and Climate (the most amazing of the 2 mods:
i think this will be the best one to add compat, it involves many unique and amazing heat-climate features (Climate smelting, Complex Fluid processing, japanese meal/drinks production, bacteria brewing, Climate Effective Tiles, etc.) all of these features are based on Temperature, Humidity and Airflow.
Try the mod and check the wiki (its in japanese, use GoogleTranslator to automatically translate it) https://www.curseforge.com/minecraft/mc-mods/heat-and-climate
3.- Complement SereneSeasons (if possible)
i already saw an issue here talking about this, and idk which were your reasons to implement seasons, but since this mod is still in development (and SereneSeasons for 1.12 is dead), maybe copy the main ideas from SereneSeasons (like crop-fertility, colour change of grass/leaves, snowing in cold biomes instead of the always rain) to replace it would fit pretty nice in this mod, along with that Heat and Climate compat.
4.- Extra:
I remembered these things:
-The Sanity is a feature from Thaumcraft too, why not adding compat with this? (i haven't played Thaumcraft formally, if you have played it and know that this wouldn't be a nice idea, tell me)
-A compat with Cyberware (and ReWIRED) related to body-heat, this could be customizable via config to make some implants make more internal heat than others (and maybe make a special implant only for internal heat control)
Describe alternatives you've considered
maybe some alternatives would be add some config options to change the duration of each season (and sub-season if you are interested), this is what "Heat and Climate" does.
also, out of topic, Heat and Climate offers an API to add more recipes, Climate Effective tiles, etc, maybe you can implement something like this for future features (for example, maybe being close to a certain block produces more or less sanity, and if someone wants to add another of these blocks it can do it via modding [MagnumOpus adds a totem, and i would like to make it sanity-recover but i don't think you should bother for this])
i think i don't forget something, thanks for reading
Is your feature request related to a problem? Please describe.
Not exactly, i used SimpleDifficulty and SereneSeasons before discover your mod, but since i saw that Survival Inc. is new and in constant update, i wanted to suggest some kind of compat with 2 mods that i think it will match pretty well.
Describe the solution you'd like
1.- PrimalCore:
this one is like PyroTech, so you can guess which kind of compat i mean: to heat sources mainly, but check it, it has a lot of interesting early-game and heat-related features. (along with its addons, ForgeCraft and MagnumOpus, these 2 are pretty small mods but they are almost part of the main mod)
2.- Heat and Climate (the most amazing of the 2 mods:
i think this will be the best one to add compat, it involves many unique and amazing heat-climate features (Climate smelting, Complex Fluid processing, japanese meal/drinks production, bacteria brewing, Climate Effective Tiles, etc.) all of these features are based on Temperature, Humidity and Airflow.
Try the mod and check the wiki (its in japanese, use GoogleTranslator to automatically translate it) https://www.curseforge.com/minecraft/mc-mods/heat-and-climate
3.- Complement SereneSeasons (if possible)
i already saw an issue here talking about this, and idk which were your reasons to implement seasons, but since this mod is still in development (and SereneSeasons for 1.12 is dead), maybe copy the main ideas from SereneSeasons (like crop-fertility, colour change of grass/leaves, snowing in cold biomes instead of the always rain) to replace it would fit pretty nice in this mod, along with that Heat and Climate compat.
4.- Extra:
I remembered these things:
-
The Sanity is a feature from Thaumcraft too, why not adding compat with this?(i haven't played Thaumcraft formally, if you have played it and know that this wouldn't be a nice idea, tell me)-A compat with Cyberware (and ReWIRED) related to body-heat, this could be customizable via config to make some implants make more internal heat than others (and maybe make a special implant only for internal heat control)
Describe alternatives you've considered
maybe some alternatives would be add some config options to change the duration of each season (and sub-season if you are interested), this is what "Heat and Climate" does.
also, out of topic, Heat and Climate offers an API to add more recipes, Climate Effective tiles, etc, maybe you can implement something like this for future features (for example, maybe being close to a certain block produces more or less sanity, and if someone wants to add another of these blocks it can do it via modding [MagnumOpus adds a totem, and i would like to make it sanity-recover but i don't think you should bother for this])
i think i don't forget something, thanks for reading