voxel game engine in zig and lua
use zig master, have gpu drivers that can handle opengl 3.3
confirmed with zig version 0.13.0-dev.46+3648d7df1
munleko uses submodules for dependency management, make sure to use --recursive when cloning
just zig build run, it should work
same as windows, just install glfw3 from your pm of choice
you're on your own
standard wasd and mouse stuff, space goes up, lshift goes down
- [ ` ] to unlock mouse
- [ f4 ] to toggle fullscreen
- [ f10 ] to toggle vsync
- [ g ] to toggle noclip
- [ x ] to cycle between remove and place
- [ c ] to select equipment
- [ mouse 1 ] to place/break
- [ mouse 2 ] to toggle place mode between normal/wall
