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This is the original spritesheet:

And this is the way I process the glitch:
@> Show Picture: 8, 'croissant', (160,135), 1x3, Show #3, 100%, 0%, M6
@> Show Picture: 6, 'croissant', (160,135), 1x3, Show #1, 200%, 100%, M6
@> Move Picture: 8, (160,135), 200%, 0%, 1.5s, Wait
@> Move Picture: 8, (160,135), 200%, 100%, 1.5s
@> Move Picture: 6, (160,135), 200%, 0%, 1.5s, Wait
@> Erase Picture: 8
I use numer 8 as shadow overlap of the same picture, without it the glitch still on (just while zoom is processing).

All of it under Win 10 x64 and Continuous build Player.
Thanks.