- Renabled Myth Dimensional Door (Amalgam Door) as a creative only item.
- Added jungle chain to Myth pockets.
- Added Gateway at Night painting by timetravellingBlockhead.
- Added 7 new pockets to dungeon pool. (Added Theatro, Snack Break, Mystery Egg, Missingno, Kept, Kawa's Overworld Box, Gap Hallway and Loutro)
- Fixed clouds appearing in dungeon pocket voids and limbo on neoforge.
- All main limbo decay blocks have recipes appropriate for its type and base material.
- Added Terracotta and its dyed/glazed variants as well smelting and crafting recipes.
- Driftwood saplings now work like real saplings. Grows on Unraveled fabric and will drop saplings, sticks, and frayed filament.
- Added new painting Gateway At Night by timetravellingBlockhead
- Fixed the painting Portal's author to timetravellingBlockhead
- Fixed worldsLeadingToLimbo not working.
- hardcoreLimbo config option works
- Fixed #489
- Fixed Tesselating Loom screen not opening on neoforge
- Fixed setup_loot in pocket json config not applying.
- Purged references to dimdoors:dungeon_chest from schematics in preparation for proper usage of setup_loot later.
- Revamped Pocket command to directly spawn a rift at the player with a specific pocket generator, pocket group, or virtual pocket. Currently needs to be in one of the pocket dimensions to work.
- Tweaked the rift configuraiton tool.
- Fixed Void Why, Trap Rib Tunnel and Ruins Small Pressure Plate
- Fixed Dimensional Door blocks just outright deleting when block underneath is deleted or its exploded.
- Fixed Dimensional Door blocks not showing proper break and mining particles.
- Added a buttload of tags for blocks and items.
- Made networking functional.
- Added new required dependency Liminal Library at version 1.13.0.
- Bumped up minimum supported versions for the following dependencies:
- Fabric Loader: 0.18.4
- NeoForge: 21.1.228
- Bumped minimum supported version for mod compatibility for following mods.
- Sable: 2.0.3
- Simulated: 1.3.0
- Aeronautics: 1.3.0
- Sodium: 0.8.12
- Iris: 1.8.14-beta.1+1.21.1
- Reworked dimensional registry storage into separate rift, rift-link, pocket, and private-pocket saves. Old worlds will automatically be updated;
- Old Rift Key functional stripped away in favor of temporarily changing target dimensional door into target key type.
- Fixed dimensional doors and dimensional portals not teleporting when used in valid open states.
- Re-enabled rift spread decay and fixed the
decaysIntoAirconfig option. - Fixed generated dimensional doors crashing when the source door already had waterlogging support.
- Added a config option for generic Limbo death messages. (Immodial)
- Added custom equip sounds for World Thread and Garment of Reality armors. (Immodial)
- Cleaned up translations and display text for items, generated doors, advancements, and config options.
- Updated Portuguese (Brazil) translations. (Kawwabi)
- Removed old translations for German, French (Canada), Italian, Dutch, Romanian, Russian, and Chinese (Simplified). Will be readded as new fresh translations are completed.
- Corrected gray and light gray terracotta spelling error across all assets. (Immodial)
- Fixed armor enchantability and equipment tags for head, leg, and foot armor pieces. (Immodial)
- Fixed a server-side crash risk caused by client-side logging usage.
- Improved Create sliding door compatibility, including mixed double doors, redstone, waterlogging, and folding-door visuals.
- Updated Create contraption and Sable compatibility for the new rift system.
- Command blocks that are powered or meant to automatically start will now do so when pockets are generated.
/dimteleportcommand's permission level has been changedhas entity selector support./pocketcommand now has a target instead of a locator, which refers to an entity to send to the pocket. Old functionality can be accomplished with execute at run pocket ...- Introduced a new system for rift based growth where rifts grow slower with a weight to them that increases the chance. This the first step to future proper reintroduction of rift scars.
- Abstracted most Rift code into common interface
- Improved resource loading.
- Removed deprecated virtual type (Local, Relative, Global) and their corresponding language entries.
- Fixed issue where on singleplayer game is lock up upon reentering a game without restarting.
- Added the Dialing door. It is a door with a combination lock on it. Similar to a quartz dimensional door except the target door is tied to the sequence on a combo lock isntead of player uuid.
- Reduced code duplication by alot.
- Added DimensionType tags for controlling where Unraveled Fabric can decay and where Monoliths can exist.
- Added Limbo Air to Limbo so blocks and entities in Limbo air do not decay.
- Added the
pocketsRiftSignaturesWorkInPrivatePocketsgamerule for controlling Rift Signature usage in private pockets. Removed old config option as well. - Added fade in and out animation to missed Rift Tesseract visuals.
- Reworked dimensional portal rendering. It is the full door now.
- Updated dimensional door and trapdoor item models.
- Updated pocket syncing to include the entire pocket bounding box.
- Added support for '.nbt' format in schematic pocket generator type. Updated jsons to match.
- Fixed Dialing Doors playing incorrect door sounds.
- Fixed Sliding Dimensional Doors showing normal open door visuals.
- Fixed Dimensional Eraser bloop sound not playing.
- Fixed clouds appearing in Limbo.
- Fixed Eternal Fluid not flowing during Limbo generation.
- Fixed Rift Signatures and Rift Reference targets not working correctly.
- Fixed Minecraft decay block datagen causing rotation issues.
- Fixed auto generated doors appearing in Chipped content.
- Tweaked Monolith aggro to ignore invisible players.
- Made gold and quartz doors non-occluding.