This is coming from the slicer somewhat randomly. I know the triggers are working right because the haptics and the score keeping works. But sometimes, it just randomly doesn't slice. Most of the time, on the same blocks, it slices perfectly fine. It does seem like when there's a bunch of stuff right up in your face is when it fails the most often.
NullReferenceException: Object reference not set to an instance of an object
Slicer.Update () (at Assets/Scripts/Slicer.cs:26)
This happens at the point where it attempts to create the upper and lower objects.