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videorendereritem.cpp
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74 lines (56 loc) · 1.84 KB
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#include "VideoRendererItem.h"
#include <QSGSimpleTextureNode>
#include <QSGTexture>
#include <QDebug>
#include <QQuickWindow>
VideoRendererItem::VideoRendererItem() {
setFlag(ItemHasContents, true);
m_decoder = new VideoDecoder(this);
connect(m_decoder, &VideoDecoder::frameReady, this, &VideoRendererItem::onFrameReceived, Qt::QueuedConnection);
}
void VideoRendererItem::start(const QString& url) {
if (m_decoder->isDecoding()) {
m_decoder->stopDecoding();
m_decoder->wait();
}
m_decoder->startDecoding(url);
}
void VideoRendererItem::stop() {
if (m_decoder->isDecoding()) {
m_decoder->stopDecoding();
m_decoder->wait();
}
}
void VideoRendererItem::releaseResources() {
stop();
}
void VideoRendererItem::onFrameReceived(QByteArray data, int width, int height, int stride) {
QMutexLocker locker(&m_mutex);
m_image = QImage(reinterpret_cast<const uchar*>(data.constData()), width, height, stride, QImage::Format_RGB888).copy();
m_newFrameAvailable = true;
update();
}
QSGNode* VideoRendererItem::updatePaintNode(QSGNode* oldNode, UpdatePaintNodeData*) {
QSGSimpleTextureNode* node = static_cast<QSGSimpleTextureNode*>(oldNode);
if (!m_newFrameAvailable)
return node;
QMutexLocker locker(&m_mutex);
if (!m_fpsTimer.isValid())
m_fpsTimer.start();
++m_frameCounter;
if (m_fpsTimer.elapsed() >= 1000) {
//qDebug() << "FPS:" << m_frameCounter;
m_frameCounter = 0;
m_fpsTimer.restart();
}
QImage img = m_image;
m_newFrameAvailable = false;
if (!node)
node = new QSGSimpleTextureNode();
else if (node->texture())
delete node->texture();
QSGTexture* texture = window()->createTextureFromImage(img);
node->setTexture(texture);
node->setRect(boundingRect());
return node;
}