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ExampleAggregateSender.cs
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52 lines (47 loc) · 1.56 KB
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using System;
using System.Collections.Generic;
using System.Globalization;
using NetSimplified;
using NetSimplifiedExample.Packets;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace NetSimplifiedExample.Items;
/// <summary>
/// 这个例子演示了如何使用 AggregateModule 合并发送两个包
/// </summary>
public class ExampleAggregateSender : ModItem
{
public override void SetDefaults() {
Item.damage = 50;
Item.DamageType = DamageClass.Melee;
Item.width = 40;
Item.height = 40;
Item.useTime = 20;
Item.useAnimation = 20;
Item.useStyle = ItemUseStyleID.Swing;
Item.knockBack = 6;
Item.value = 10000;
Item.rare = ItemRarityID.Green;
Item.UseSound = SoundID.Item1;
Item.autoReuse = true;
}
public override bool CanUseItem(Player player) {
if (Main.netMode is NetmodeID.Server) {
// 获取包含了多个 NetModule 包的 AggregateModule 包实例
AggregateModule.Get(new List<NetModule> {
// 第一个 NetModule 包
SystemTimePacket.Get(DateTime.Now.ToString(CultureInfo.InvariantCulture)), // 注意逗号
// 第二个 NetModule 包
RandomStringPacket.Get()
}).Send(toClient: player.whoAmI); // 发送
}
return base.CanUseItem(player);
}
public override void AddRecipes() {
CreateRecipe()
.AddIngredient(ItemID.DirtBlock, 10)
.AddTile(TileID.WorkBenches)
.Register();
}
}