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Wait until we start with that and then I will test combinations and see how well this will be. |
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Same plough as your screenshot KV PW 100 -12 with JD 8RT 340. If you turn right with it down it can't turn as the front wheel jams on the tractor. Lemken plough of different design works better. But as you said, keeping the turn animation centred until just before it's about to be lowered would fix it. IRL when I used a semi mount plough, I would pickup as I come out, turn it vertical and then turn my loop (or fishtail depending) and then just before I pull back in straight I would turn the plough the rest of the way over ready to enter work, occasionally I might have to stop and pause whilst that happened before setting off straight. |
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This new plough functionality is great! Thank you CP team. Just been playing with it, I do like my ploughing :D |
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As per your issue on plough turn @Tensuko using a twin track crawler tractor, that plough mostly gets the front land wheel jammed on the tractor whilst turning if the turn is towards the wheel, it's the worst combination of vehicle and implement in the game IMO, but of ten given out in contracts. however it's the most realistic combination IRL. You've probably already solved that but thought it worth a mention as whatever you come up with for the articulated will likely fix the twin track as well.
#2748 (comment)
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