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FS 22 performance with CP & AD #2268
Misamangame
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The game engine and LUA is the limit. |
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Hello everyone,
I have question for everyone out there who is using CP & AD. I have almost 7 years old pc now. I'm playing always on 4x maps and I'm big user of CP & AD driven vehicles I don't do any work myself I like to watch the job and manage. So for me especially when harvests are running is not a problem to have 30-40 vehicles on CP & AD (I would like to have even more when my farm will grow bigger:) ). And ofcourse it is affecting my FPS performance. General effect is depending on how many vehicles is running, pathfing etc. but game getting as low as 10FPS which sucks. When I start my game I have 60FPS with no problem and with more and more vehicles running on workers it is gradualy descending.
With new generation of CPUs and GPUs I will be upgrading my pc sometimes this year. And here is my question. Is FS 22 as a game even able to use all that computing power???? For me it doesn't matter that I get more FPS with base game but when I'll be running CP & AD workers will drop in performance will be the same or less visible? Isn't it simply game engine limitation so even with newest pc there will be always performance problem ? I would like to know if here is someone who is playing on bigger maps with many vehicles (20+) running on CP & AD how newer PC's are coping with that.
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