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Copy file name to clipboardExpand all lines: docs/source/the-release-process.rst
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@@ -37,10 +37,7 @@ Creator, it's usually copied into a GitHub issue:
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- [ ] Rebase any currently-active feature branches onto the release commit (discourage stale branches)
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- [ ] Download release artifacts from the tagged commit CI build
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- [ ] Also, create a source tarball with `./scripts/ci_bundle-sources.sh ${VERSION}`
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- [ ] For MacOS, the release must be built on a developer's machine, and the developer should configure the build with codesigning+notarization and upload
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the signed+notarized binaries instead. See OSC_CODESIGN_ENABLED and OSC_NOTARIZATION_ENABLED flags in the
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MacOS packaging. Adam Kewley specifically has the CMake flags, password, keys etc. necessary to do this.
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The process is: `./scripts/ci_build_mac-amd64.sh && rm build/opensimcreator-*.dmg && cmake -S . -B build $SIGNING_ARGS_FROM_KEYCHAIN && cmake --build build --target package`
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- [ ] For MacOS, the release must be built on a developer's machine with `./scripts/ci_build_mac-arm64.sh --codesign-enabled --notarization-enabled`
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- [ ] For Windows, the release must be built on a developer's machine with `./scripts/ci_build_windows.bat --codesign-enabled`
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- [ ] Unzip/rename any artifacts (see prev. releases)
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- [ ] Create new release on github from the tagged commit
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