@@ -26,7 +26,7 @@ using namespace osc;
2626
2727namespace
2828{
29- constexpr Vector2i c_shadowmap_pixel_dimensions = {1024 , 1024 };
29+ constexpr Vector2i c_shadow_map_pixel_dimensions = {1024 , 1024 };
3030
3131 Transform make_rotated_transform ()
3232 {
@@ -66,7 +66,7 @@ namespace
6666 RenderTexture create_depth_texture ()
6767 {
6868 return RenderTexture{{
69- .pixel_dimensions = c_shadowmap_pixel_dimensions ,
69+ .pixel_dimensions = c_shadow_map_pixel_dimensions ,
7070 .dimensionality = TextureDimensionality::Cube,
7171 .color_format = ColorRenderBufferFormat::R32_SFLOAT,
7272 }};
@@ -128,7 +128,7 @@ class osc::LOGLPointShadowsTab::Impl final : public TabPrivate {
128128 const Rect workspace_screen_space_rect = ui::get_main_window_workspace_screen_space_rect ();
129129
130130 draw_shadow_pass_to_cubemap ();
131- draw_shadowmapped_scene_to_screen (workspace_screen_space_rect);
131+ draw_shadow_mapped_scene_to_screen (workspace_screen_space_rect);
132132 }
133133
134134 void draw_shadow_pass_to_cubemap ()
@@ -138,7 +138,7 @@ class osc::LOGLPointShadowsTab::Impl final : public TabPrivate {
138138 const float zfar = 25 .0f ;
139139 const Matrix4x4 projection_matrix = perspective (
140140 90_deg,
141- aspect_ratio_of (c_shadowmap_pixel_dimensions ),
141+ aspect_ratio_of (c_shadow_map_pixel_dimensions ),
142142 znear,
143143 zfar
144144 );
@@ -148,19 +148,19 @@ class osc::LOGLPointShadowsTab::Impl final : public TabPrivate {
148148 calc_cubemap_view_proj_matrices (projection_matrix, light_pos_);
149149
150150 // pass data to material
151- shadowmapping_material_ .set_array (" uShadowMatrices" , shadow_matrices);
152- shadowmapping_material_ .set (" uLightPos" , light_pos_);
153- shadowmapping_material_ .set (" uFarPlane" , zfar);
151+ shadow_mapping_material_ .set_array (" uShadowMatrices" , shadow_matrices);
152+ shadow_mapping_material_ .set (" uLightPos" , light_pos_);
153+ shadow_mapping_material_ .set (" uFarPlane" , zfar);
154154
155- // render (shadowmapping does not use the camera's view/projection matrices)
155+ // render (shadow mapping does not use the camera's view/projection matrices)
156156 Camera camera;
157157 for (const SceneCube& cube : scene_cubes_) {
158- graphics::draw (cube_mesh_, cube.transform , shadowmapping_material_ , camera);
158+ graphics::draw (cube_mesh_, cube.transform , shadow_mapping_material_ , camera);
159159 }
160160 camera.render_to (depth_texture_);
161161 }
162162
163- void draw_shadowmapped_scene_to_screen (const Rect& viewport_screen_space_rect)
163+ void draw_shadow_mapped_scene_to_screen (const Rect& viewport_screen_space_rect)
164164 {
165165 Material material = use_soft_shadows_ ? soft_scene_material_ : scene_material_;
166166
@@ -200,7 +200,7 @@ class osc::LOGLPointShadowsTab::Impl final : public TabPrivate {
200200
201201 ResourceLoader loader_ = App::resource_loader();
202202
203- Material shadowmapping_material_ {Shader{
203+ Material shadow_mapping_material_ {Shader{
204204 loader_.slurp (" oscar_demos/learnopengl/shaders/AdvancedLighting/point_shadows/MakeShadowMap.vert" ),
205205 loader_.slurp (" oscar_demos/learnopengl/shaders/AdvancedLighting/point_shadows/MakeShadowMap.geom" ),
206206 loader_.slurp (" oscar_demos/learnopengl/shaders/AdvancedLighting/point_shadows/MakeShadowMap.frag" ),
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