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| 1 | +<!DOCTYPE html> |
| 2 | +<html lang="zh-CN"> |
| 3 | +<head> |
| 4 | + <meta charset="UTF-8"> |
| 5 | + <title>网页版狼人杀</title> |
| 6 | + <style> |
| 7 | + .container { |
| 8 | + display: grid; |
| 9 | + grid-template-columns: 1fr 300px; |
| 10 | + gap: 20px; |
| 11 | + padding: 20px; |
| 12 | + background: #2c3e50; |
| 13 | + color: white; |
| 14 | + min-height: 100vh; |
| 15 | + } |
| 16 | + #playerList { |
| 17 | + border: 2px solid #34495e; |
| 18 | + padding: 15px; |
| 19 | + } |
| 20 | + .player-card { |
| 21 | + background: #34495e; |
| 22 | + margin: 10px; |
| 23 | + padding: 10px; |
| 24 | + border-radius: 5px; |
| 25 | + cursor: pointer; |
| 26 | + } |
| 27 | + button { |
| 28 | + background: #3498db; |
| 29 | + color: white; |
| 30 | + border: none; |
| 31 | + padding: 8px 15px; |
| 32 | + border-radius: 4px; |
| 33 | + margin: 5px; |
| 34 | + } |
| 35 | + </style> |
| 36 | +</head> |
| 37 | +<body> |
| 38 | + <div class="container"> |
| 39 | + <div id="playerList"></div> |
| 40 | + <div id="actionPanel"> |
| 41 | + <h3>当前阶段:<span id="phase">夜晚</span></h3> |
| 42 | + <div id="skillButtons"></div> |
| 43 | + </div> |
| 44 | + </div> |
| 45 | + |
| 46 | + <script> |
| 47 | + // ================= 游戏核心逻辑 ================= |
| 48 | + const players = [ |
| 49 | + { id: 1, role: '狼人', camp: 'wolf', alive: true }, |
| 50 | + { id: 2, role: '平民', camp: 'human', alive: true }, |
| 51 | + { id: 3, role: '女巫', camp: 'human', alive: true }, |
| 52 | + { id: 4, role: '预言家', camp: 'human', alive: true } |
| 53 | + ].sort(() => Math.random() - 0.5); // 随机分配角色:ml-citation{ref="2,6" data="citationList"} |
| 54 | + |
| 55 | + let currentPhase = 'night'; |
| 56 | + let killedPlayer = null; |
| 57 | + const witch = { poison: 1, antidote: 1 }; |
| 58 | + |
| 59 | + // ================= 界面渲染 ================= |
| 60 | + function renderPlayers() { |
| 61 | + const container = document.getElementById('playerList'); |
| 62 | + container.innerHTML = players.map(player => ` |
| 63 | + <div class="player-card" data-id="${player.id}" |
| 64 | + onclick="handlePlayerClick(${player.id})" |
| 65 | + style="opacity: ${player.alive ? 1 : 0.5}"> |
| 66 | + <span>玩家 ${player.id}</span> |
| 67 | + <span>${player.alive ? '存活' : '死亡'}</span> |
| 68 | + </div> |
| 69 | + `).join(''); |
| 70 | + } |
| 71 | + |
| 72 | + function updateActionPanel() { |
| 73 | + document.getElementById('phase').textContent = |
| 74 | + currentPhase === 'night' ? '夜晚' : '白天'; |
| 75 | + |
| 76 | + const skillPanel = document.getElementById('skillButtons'); |
| 77 | + if (currentPhase === 'night') { |
| 78 | + skillPanel.innerHTML = players.find(p => p.role === '狼人')?.alive ? |
| 79 | + '<button onclick="endNightPhase()">狼人行动结束</button>' : ''; |
| 80 | + } else { |
| 81 | + skillPanel.innerHTML = '<button onclick="startVoting()">开始投票</button>'; |
| 82 | + } |
| 83 | + } |
| 84 | + |
| 85 | + // ================= 阶段控制 ================= |
| 86 | + function startNightPhase() { |
| 87 | + currentPhase = 'night'; |
| 88 | + killedPlayer = null; |
| 89 | + players.forEach(p => { |
| 90 | + if (p.role === '狼人' && p.alive) { |
| 91 | + killedPlayer = players[Math.floor(Math.random() * players.length)]; |
| 92 | + } |
| 93 | + }); |
| 94 | + updateActionPanel();:ml-citation{ref="2,4" data="citationList"} |
| 95 | + } |
| 96 | + |
| 97 | + function endNightPhase() { |
| 98 | + // 女巫技能触发 |
| 99 | + if (witch.antidote > 0 && confirm('是否使用解药?')) { |
| 100 | + killedPlayer.alive = true; |
| 101 | + witch.antidote--; |
| 102 | + } else if (witch.poison > 0 && confirm('是否使用毒药?')) { |
| 103 | + const target = prompt('输入要毒杀的玩家编号'); |
| 104 | + players.find(p => p.id == target).alive = false; |
| 105 | + witch.poison--; |
| 106 | + } |
| 107 | + currentPhase = 'day'; |
| 108 | + renderPlayers(); |
| 109 | + updateActionPanel();:ml-citation{ref="4,6" data="citationList"} |
| 110 | + } |
| 111 | + |
| 112 | + // ================= 事件处理 ================= |
| 113 | + function handlePlayerClick(playerId) { |
| 114 | + if (currentPhase === 'night') return; |
| 115 | + const player = players.find(p => p.id === playerId); |
| 116 | + if (player.alive) { |
| 117 | + player.votes = (player.votes || 0) + 1; |
| 118 | + } |
| 119 | + } |
| 120 | + |
| 121 | + function startVoting() { |
| 122 | + const maxVotes = Math.max(...players.map(p => p.votes || 0)); |
| 123 | + const votedPlayers = players.filter(p => p.votes === maxVotes); |
| 124 | + votedPlayers.forEach(p => p.alive = false); |
| 125 | + renderPlayers(); |
| 126 | + checkGameEnd();:ml-citation{ref="1,6" data="citationList"} |
| 127 | + } |
| 128 | + |
| 129 | + function checkGameEnd() { |
| 130 | + const wolves = players.filter(p => p.camp === 'wolf' && p.alive); |
| 131 | + const humans = players.filter(p => p.camp === 'human' && p.alive); |
| 132 | + if (wolves.length === 0) alert('人类阵营胜利!'); |
| 133 | + if (wolves.length >= humans.length) alert('狼人阵营胜利!'); |
| 134 | + } |
| 135 | + |
| 136 | + // ================= 初始化 ================= |
| 137 | + renderPlayers(); |
| 138 | + startNightPhase(); |
| 139 | + </script> |
| 140 | +</body> |
| 141 | +</html> |
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