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Server-side puzzle-game flow (works in simulator) #238

@jasonappah

Description

@jasonappah

Description
Implement or wire up server-side puzzle-game logic so that puzzles can be loaded and validated in the simulator environment.

Why

  • Validate server behavior without hardware dependency
  • Unblock end-to-end puzzle iteration

Scope

  • Load puzzle state from existing sources
  • Evaluate player moves against solution
  • Expose events/messages for client consumption
  • Verify complete flow in simulator

Acceptance

  • Start-to-finish simulator session runs a puzzle without errors
  • Correct moves progress puzzle; incorrect moves are rejected or hinted
  • Logs/metrics indicate flow and errors clearly

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