-
Notifications
You must be signed in to change notification settings - Fork 4
Open
Description
Description
Implement or wire up server-side puzzle-game logic so that puzzles can be loaded and validated in the simulator environment.
Why
- Validate server behavior without hardware dependency
- Unblock end-to-end puzzle iteration
Scope
- Load puzzle state from existing sources
- Evaluate player moves against solution
- Expose events/messages for client consumption
- Verify complete flow in simulator
Acceptance
- Start-to-finish simulator session runs a puzzle without errors
- Correct moves progress puzzle; incorrect moves are rejected or hinted
- Logs/metrics indicate flow and errors clearly
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
No labels
Type
Projects
Status
No status