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71 | 71 | <binary>cataclysm-tiles</binary>
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72 | 72 | </provides>
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73 | 73 | <releases>
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74 |
| - <release version="0.H" type="development" date="2024-07-22" /> |
| 74 | + <release version="0.H" date="2024-07-22"> |
| 75 | + <description> |
| 76 | + <p> |
| 77 | + I'm proud to announce that the Cataclysm: Dark Days Ahead 0.H "Hebert" release is here! |
| 78 | + With an 11 month Gestation (before forking) and a 10 month delivery (after forking), |
| 79 | + we once again utterly failed to limit the scope of work with a release, the 0.H |
| 80 | + development process has been the longest in many releases, packing in thousands of new |
| 81 | + pieces of content, massive performance improvements, and IMO more polish than we've ever |
| 82 | + seen in a DDA release. A huge group of about 450 people contributed to this release, |
| 83 | + about 200 for the first time this release. All together we changed about 12 million |
| 84 | + lines of code and data across about 5,500 files, adding about 5,000 game entities in the |
| 85 | + core game and another 5,000 in mods. This time around we handled the release process |
| 86 | + differently, following a more traditional process where we called 0.H "feature complete" |
| 87 | + all the way back in January of 2024 and moved it to a dedicated fork for bugfixing. |
| 88 | + Since then we've created new infrastructure to manage the stabilization process, |
| 89 | + fixed many many bugs, and backported a limited number of key features from the |
| 90 | + experimental branch. Whether this new approach really hits its stride is yet to be seen, |
| 91 | + but I'm hopeful next cycle can be shorter now that the infrastructure is in place. |
| 92 | + </p> |
| 93 | + <p> |
| 94 | + Feature wise, we've seen the addition of biomes, where traveling East now leads to larger |
| 95 | + cities to a point, then the lands ends in an ocean. Travelling West leads to sparser human |
| 96 | + settlements and more wilderness. Portal storms now spawn and move around on the map, you |
| 97 | + can either hunker down or move to avoid them (or chase them if you're so inclined), and an |
| 98 | + unprecedented amount of new and interesting content has been added to their chaotic mix. |
| 99 | + After years of hard work, 3D vision has finally reached a point where we're ok to turn it |
| 100 | + on by default: bugs are few and far between now, and thanks to this feature we can see a |
| 101 | + lot more interactivity between Z levels. Our accidental bespoke scripting framework, the |
| 102 | + EOC system, has been greatly expanded and many, many features have been overhauled to take |
| 103 | + advantage of it. This allows an enormous flexibility of events in both mainline and mods |
| 104 | + without ever touching a compiler. Multiple new boss-tier encounters have been added for |
| 105 | + late game challenge, though I don't want to spoil them here. Now you will know why you |
| 106 | + fear the night. The number of proficiencies has increased greatly for this version, roughly |
| 107 | + doubling the number of proficiencies you can learn, all with unique effects. We've seen |
| 108 | + an expansion of the proficiency framework in some of the directions desired initially, |
| 109 | + allowing proficiencies to confer more than just crafting bonuses. Practice actions have also |
| 110 | + filled out, providing a smooth path for skill gain instead of grinding crafting or other |
| 111 | + activities. This version should see an end to repeatedly crafting and uncrafting a simple |
| 112 | + object to grind skills, allowing you to automate the process to represent your character |
| 113 | + studying and practicing, spending character time but not so much player time. You'll also |
| 114 | + notice other savings in player time, we've found a number of places to speed up key code and |
| 115 | + drastically reduce waiting times, making for a much more responsive experience. |
| 116 | + </p> |
| 117 | + <p> |
| 118 | + Try it out. It's the best DDA yet. |
| 119 | + </p> |
| 120 | + </description> |
| 121 | + <url type="details"> |
| 122 | + https://github.com/CleverRaven/Cataclysm-DDA/tree/0.H-branch/data/changelog.txt</url> |
| 123 | + </release> |
75 | 124 | <release version="0.G Gaiman" date="2023-03-01">
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76 | 125 | <description>
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77 | 126 | <p>
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