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@SouparnaChatterjee SouparnaChatterjee commented Nov 14, 2025

Fixes #

Describe the changes you have made in this PR -

  • Integrated Sentry error tracking in the simulator.
  • Added sentry.js to initialize Sentry and capture runtime errors.
  • Updated simulator to report errors automatically for better debugging.

Screenshots of the changes (If any) -

N/A

Additional notes

  • Tested locally on localhost:3000.
  • Ensure Sentry DSN is set in the environment for errors to be reported.

Note: Please check Allow edits from maintainers. if you would like us to assist in the PR.

Summary by CodeRabbit

Release Notes

  • New Features

    • Integrated comprehensive error monitoring and tracking system across the simulator application.
  • Chores

    • Configured environment-aware error reporting with automatic performance tracing. Local development mode suppresses error notifications for a cleaner testing experience while maintaining full tracking in production environments.

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coderabbitai bot commented Nov 14, 2025

Walkthrough

Added Sentry for browser-based error monitoring with environment-aware configuration. Created a new sentry.js module that initializes Sentry early in app.js startup. Exposed Array helper class globally and reformatted data structure declarations with minor syntax consistency adjustments.

Changes

Cohort / File(s) Summary
Sentry Integration & Error Monitoring
src/simulator/src/app.js, src/simulator/src/sentry.js
Added imports for Array (arrayHelpers) and initSentry (new sentry module). Called initSentry() early during application boot. Exposed Array globally via window.Array. Created new sentry.js module with environment-aware Sentry initialization, including local dev detection, tracing configuration, beforeSend guard to suppress dev events, and console logging. Reformatted device/connector object literals with consistent quoting and semicolons.

Estimated code review effort

🎯 3 (Moderate) | ⏱️ ~20–25 minutes

  • Sentry initialization order and timing: Verify initSentry() is called at the appropriate point in the application lifecycle before errors can occur.
  • Development environment detection logic: Review the hostname check for localhost and 127.0.0.1 to confirm it correctly distinguishes dev from production environments.
  • beforeSend guard implementation: Ensure the event suppression logic in development environments works as intended and does not unintentionally block important errors.
  • Global window.Array exposure: Assess potential side effects of exposing the Array helper globally and confirm it does not conflict with existing code or libraries.
  • Tracing configuration: Validate that the tracing origins (localhost and path-based patterns) are appropriate and that the tracesSampleRate: 1.0 sampling rate is intentional.

Pre-merge checks and finishing touches

❌ Failed checks (1 warning)
Check name Status Explanation Resolution
Docstring Coverage ⚠️ Warning Docstring coverage is 0.00% which is insufficient. The required threshold is 80.00%. You can run @coderabbitai generate docstrings to improve docstring coverage.
✅ Passed checks (2 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The pull request title 'feat: add Sentry integration to simulator' accurately and clearly describes the main change: integrating Sentry error tracking into the simulator application.
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Actionable comments posted: 1

🧹 Nitpick comments (2)
src/simulator/src/app.js (1)

1-6: Sentry import and early initialization look good; consider a small guard and config wiring

Calling initSentry() at module load (Lines 1–6) is a solid choice to capture errors as early as possible in the browser. Two follow‑ups worth considering:

  • If src/simulator/src/app.js is ever imported in a non‑browser context (SSR, unit tests without window), window.location inside initSentry will throw. A minimal guard keeps this safe:
-// Initialize Sentry first
-initSentry();
+// Initialize Sentry first (only in a browser runtime)
+if (typeof window !== "undefined") {
+  initSentry();
+}
  • Long‑term, you may want the DSN and environment to come from your build/config system rather than being hard‑coded here, so you don’t need code changes for env switches.

Please double‑check that the versions of @sentry/browser and @sentry/tracing in your package.json match the APIs used in src/simulator/src/sentry.js and that app.js is not imported from any non‑browser test/SSR entrypoint. If needed, you can verify usage with a repo‑wide search for from "./app" and from "./sentry".

src/simulator/src/sentry.js (1)

1-39: Sentry setup is broadly correct; refine env detection and sampling for robustness and cost control

The initSentry implementation (Lines 1–39) is a solid baseline: imports are correct, BrowserTracing is wired into integrations, environment is set from isLocalDev, and beforeSend cleanly blocks events in local dev while logging them for debugging. A couple of refinements to consider:

  • Environment detection: isLocalDev only checks "localhost" and "127.0.0.1". If you run dev builds on other hosts (e.g., 0.0.0.0, a LAN IP, or dev.circuitverse.org), they’ll be treated as "production" and send events. Consider driving environment and the “dev vs prod” decision from your build configuration (e.g., a Vite/webpack env flag) and/or widening the hostname check to match your actual dev domains.

  • Trace sampling in production: tracesSampleRate: 1.0 will capture 100% of transactions in production, which can be noisy and expensive at scale. If simulator traffic is non‑trivial, you might want to lower this or make it environment‑dependent (e.g., 1.0 in dev/staging, smaller fraction in production).

  • Config location: The DSN and environment string literals here work, but wiring them through env variables or a centralized config makes it easier to rotate DSNs or add staging environments without code changes.

Please confirm that:

  • The deployed environments and dev hosts match the isLocalDev assumptions, and
  • The installed versions of @sentry/browser and @sentry/tracing support this initialization shape (especially BrowserTracing and tracesSampleRate).

If anything differs, adjust the env detection or sampling values accordingly.

📜 Review details

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📥 Commits

Reviewing files that changed from the base of the PR and between 11b4883 and 5d5984e.

📒 Files selected for processing (2)
  • src/simulator/src/app.js (1 hunks)
  • src/simulator/src/sentry.js (1 hunks)
🧰 Additional context used
🧬 Code graph analysis (1)
src/simulator/src/app.js (1)
src/simulator/src/sentry.js (1)
  • initSentry (4-39)
🪛 Biome (2.1.2)
src/simulator/src/app.js

[error] 2-2: Do not shadow the global "Array" property.

Consider renaming this variable. It's easy to confuse the origin of variables when they're named after a known global.

(lint/suspicious/noShadowRestrictedNames)

🔇 Additional comments (1)
src/simulator/src/app.js (1)

12-54: Demo simulation JSON reformatting is fine

The js demo simulation structure (Lines 12–54) is a pure data declaration; the reformatting into a more JSON‑like style doesn’t change behavior and remains readable. No issues from a logic or runtime perspective.

@@ -1,210 +1,58 @@
import { setup } from './setup'
import { setup } from './setup';
import Array from './arrayHelpers';
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⚠️ Potential issue | 🟠 Major

Overriding the native Array constructor on window is risky and should be avoided

Importing Array from ./arrayHelpers (Line 2) and then doing window.Array = Array; (Line 57) replaces the built‑in window.Array with your custom implementation. This:

  • Conflicts with Biome’s noShadowRestrictedNames warning.
  • Can subtly break any code (including libraries) that relies on native Array semantics, instanceof Array, Array.isArray, or static methods added by the JS engine.

A safer pattern is to avoid shadowing the global and expose the helper under a distinct name:

-import Array from './arrayHelpers';
+import ArrayHelpers from './arrayHelpers';
@@
-    // Make array helpers globally available
-    window.Array = Array;
+    // Make array helpers globally available without overriding native Array
+    window.ArrayHelpers = ArrayHelpers;

If existing simulator code expects a global helper, align on a non‑conflicting name (window.SimulatorArray, window.ArrayHelpers, etc.) rather than reusing Array.

Also applies to: 56-57

🧰 Tools
🪛 Biome (2.1.2)

[error] 2-2: Do not shadow the global "Array" property.

Consider renaming this variable. It's easy to confuse the origin of variables when they're named after a known global.

(lint/suspicious/noShadowRestrictedNames)

🤖 Prompt for AI Agents
In src/simulator/src/app.js around lines 2 and 56-57, the file imports a module
as "Array" and assigns it to window.Array which overrides the native global
Array; change the import or the global export so you do NOT shadow the built-in
(for example import as ArrayHelpers or SimulatorArray and assign
window.SimulatorArray = ArrayHelpers), then update any local references that
expect the helper to use the new name (or update code that relied on
window.Array to use window.SimulatorArray/ArrayHelpers) and remove the
assignment to window.Array to avoid breaking native Array semantics.

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