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Description
3D Tiles Next moves from
- .pnts files and Draco compression to
- glTF with
POINTSfor the primitive mode and EXT_meshopt_compression for compression.
See
- Conversion of Existing Tile Formats, and
- Using glTF for point clouds in the announcement blog
We want to evaluate the encode speed, decode speed, compression ratio, and quality of
- EXT_meshopt_compression
- LEPCC - Limited Error Point Cloud Compression
- KHR_draco_mesh_compression al la a new extension like
KHR_draco_point_compressionthat supports points - Anything else? JPEG? See JPEG Pleno Point Cloud – Use Cases and Requirements v1.3
This evaluation can guide how many compression types are needed for different use cases from runtime streaming to a tile with a fast moving viewer to server-side analytics distributed across the cloud.
Looking forward to collaborating with @Tamrat-B, @wallabyway, and anyone else in the community