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Effects in Legend of Zelda Twilight Princess GCN (GZ2E01) entirely disabled #120

@GeekyGami

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@GeekyGami

Hi, before I get into the gist of what I'm meaning to say, I just want to thank you for your continued support of this project.
It's by far one of the things I've used the most in VR.

Now, from what I understand, you've disabled all of the effects in the game to disable the reflections in the water, right?
I figure this was also to possibly remove heat haze issues?

Now, while I understand why all effects are disabled, I find this to be somewhat troublesome.
You see, while things like rocks not breaking to pieces, or enemies blowing up properly is tolerable,

the issue is that disabling all effects hurts some portions of the game.
For example, in the Twilight Realm, all the inhabitants appear as ghostly whisps, right?
They don't appear now, so either you go into sense mode constantly, or you can't see them at all.

So, I think we would be better off with either more precise hide codes (that we could turn on and off at a whim) or with all effects being re-enabled so that we can work out where the problematic ones are and still have all the effects that are intact remain.

Otherwise, I remember the reflections had to be bound to new aspect ratios through AR codes.
There were also fixes for stereo 3d done for 4.0 in the main branch, though they apparently don't work on newer versions of Dolphin

Again, I'm incredibly happy to see this project is still alive, cheers

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