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This repository was archived by the owner on Sep 15, 2024. It is now read-only.
There are 3 types of problems I always run into while working on this
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- Tasks are fired and forgotten (wanted behavior) but are not cancelled at proper times causing all sorts of problems
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- Duplicate player id added to lobby player dictionary
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- Static variables not being reset for re-use
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Tasks are hard to manage, you cancel them with a cancellation token but it's hard to keep track if you cancel them twice or dispose them twice and get a disposed already exception.
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With the duplicate player joining it's because their joining ID is 0 just like the host id is 0. The joining ID should be 1. Usually this is because I forgot to write or read a byte but that dosen't seem to be the case this time but I might be wrong I do not know.
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Static variables are a mess, I wish I never used them to begin with.
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I'm considering restarting this entire project from scratch because of how overwhelming this all is.
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See [CONTRIBUTING.md](https://github.com/valkyrienyanko/GodotModules/blob/main/.github/CONTRIBUTING.md)
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