Great tool! One workflow I find myself using with it is in creating tokens/coins, basically extruded depth maps. Currently that looks like gimp to select the outline of the depth map and export that path as SVG, extrude the SVG using f360, export to STL, then load the depthmap and STL into BumpMesh with planar XY projection, U/V scale of 1, and include either top only face, or top and bottom for a double sided coin. This all works great, but it would be nice to add the support for creating compatible underlying geometry.
I've attached an example svg that can be extruded to an STL (seems STLs aren't supported attachments) and depth map


Great tool! One workflow I find myself using with it is in creating tokens/coins, basically extruded depth maps. Currently that looks like gimp to select the outline of the depth map and export that path as SVG, extrude the SVG using f360, export to STL, then load the depthmap and STL into BumpMesh with planar XY projection, U/V scale of 1, and include either top only face, or top and bottom for a double sided coin. This all works great, but it would be nice to add the support for creating compatible underlying geometry.
I've attached an example svg that can be extruded to an STL (seems STLs aren't supported attachments) and depth map