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Ball merge reconstruction #8048
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/build:v1 |
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The documentation is built. It will be available, after a few minutes, here: https://cgal.github.io/8048/v1/Manual/index.html |
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The documentation is built. It will be available, after a few minutes, here: https://cgal.github.io/8048/v2/Manual/index.html |
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/build:v3 |
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The documentation is built here: https://cgal.github.io/8048/v3/Ball_merge_surface_reconstruction/index.html |
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The documentation is built. It will be available, after a few minutes, here: https://cgal.github.io/8048/v3/Manual/index.html |
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| Delaunay m_dt3; | ||
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| double distance(const Point& p1, const Point& p2) const | ||
| { return std::sqrt(typename Traits::Compute_squared_distance_3()(p1,p2)); } |
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@sloriot does that not need a to_double() ?
Summary of Changes
Add a new package in CGAL implementing the reconstruction algorithm described in Amal Dev Parakkat, Stefan Ohrhallinger, Elmar Eisemann, and Pooran Memari. Ballmerge: High-quality fast surface reconstruction via voronoi balls. In Computer Graphics Forum, 2024.
Release Management
TODO